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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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Line 34: | Line 34: | ||
|x2= <code>[[private]] _variable = 50; | |x2= <code>[[private]] _variable = 50; | ||
_variable = [[nil]]; | _variable = [[nil]]; | ||
hint [[format]] ["Variable = %1", _variable]; {{codecomment|// will display "Variable {{=}} any" ({{arma3}})}}</code> | |||
|seealso= [[isNil]] [[Variables]] | |seealso= [[isNil]] [[Variables]] | ||
}} | }} |
Revision as of 11:32, 12 May 2022
Description
Syntax
Examples
- Example 1:
variableToDestroy = nil;
- Example 2:
private _variable = 50; _variable = nil; hint format ["Variable = %1", _variable]; // will display "Variable = any" (Arma 3)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables