controlNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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Line 28: | Line 28: | ||
|x2= <code>[[controlNull]] == [[controlNull]]; // returns [[false]] | |x2= <code>[[controlNull]] == [[controlNull]]; // returns [[false]] | ||
[[isNull]] [[controlNull]]; // returns [[true]] | [[isNull]] [[controlNull]]; // returns [[true]] | ||
controlNull [[isEqualTo]] [[controlNull]]; // returns [[true]]</code> | |||
|x3= <code>str controlNull; // No control</code> | |x3= <code>str controlNull; // No control</code> |
Revision as of 11:32, 12 May 2022
Description
- Description:
- A non-existing Control. To compare non-existent objects use isNull or isEqualTo (see examples).
- Groups:
- GUI Control
Syntax
- Syntax:
- controlNull
- Return Value:
- Control
Examples
- Example 1:
if (_myCtrl isEqualTo controllNull) then { hint "_myCtrl is null!"; };
- Example 2:
controlNull == controlNull; // returns false isNull controlNull; // returns true controlNull isEqualTo controlNull; // returns true
- Example 3:
str controlNull; // No control
Additional Information
- See also:
- displayNull grpNull locationNull objNull taskNull teamMemberNull scriptNull configNull typeName isNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control