allMapMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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[[deleteMarker]] _x; | [[deleteMarker]] _x; | ||
} | } | ||
} forEach | } forEach allMapMarkers;</code> | ||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID> /<ChannelID> where: - <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
Examples
- Example 1:
- returns: ["marker1","_USER_DEFINED #2/0"]
- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
- createMarker deleteMarker customWaypointPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 17, 2014 - 22:11 (UTC)
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on Mar 17, 2014 - 23:12 (UTC)
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.