controlNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>") |
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Line 26: | Line 26: | ||
|x1= <code>if (_myCtrl isEqualTo controllNull) then { hint "_myCtrl is null!"; };</code> | |x1= <code>if (_myCtrl isEqualTo controllNull) then { hint "_myCtrl is null!"; };</code> | ||
|x2= <code>controlNull == controlNull; // returns | |x2= <code>controlNull == controlNull; // returns false | ||
[[isNull]] [[controlNull]]; // returns [[true]] | [[isNull]] [[controlNull]]; // returns [[true]] | ||
controlNull isEqualTo controlNull; // returns true</code> | controlNull isEqualTo controlNull; // returns true</code> |
Revision as of 11:44, 12 May 2022
Description
- Description:
- A non-existing Control. To compare non-existent objects use isNull or isEqualTo (see examples).
- Groups:
- GUI Control
Syntax
- Syntax:
- controlNull
- Return Value:
- Control
Examples
- Example 1:
if (_myCtrl isEqualTo controllNull) then { hint "_myCtrl is null!"; };
- Example 2:
controlNull == controlNull; // returns false isNull controlNull; // returns true controlNull isEqualTo controlNull; // returns true
- Example 3:
str controlNull; // No control
Additional Information
- See also:
- displayNull grpNull locationNull objNull taskNull teamMemberNull scriptNull configNull typeName isNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control