canMove: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>if (not canMove _tank) then
|x1= <code>if (not canMove _tank) then
{
{
[[player]] [[sideChat]] "He's nailed on the ground! Now hurry!";
player [[sideChat]] "He's nailed on the ground! Now hurry!";
};</code>
};</code>


|seealso= [[canFire]] [[canStand]]
|seealso= [[canFire]] [[canStand]]
}}
}}

Revision as of 13:00, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns if the given vehicle is still able to move.
  • This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
  • A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
Groups:
Object Manipulation

Syntax

Syntax:
canMove vehicle
Parameters:
vehicle: Object
Return Value:
Boolean - true if the vehicle is able to move, false if not

Examples

Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };

Additional Information

See also:
canFire canStand

Notes

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