ctrlSetAngle: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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{
{
ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1];
ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1];
ctrl [[ctrlSetPosition]] [0,0,1,1];
ctrl ctrlSetPosition [0,0,1,1];
ctrl [[ctrlSetText]] "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa";
ctrl [[ctrlSetText]] "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa";
ctrl [[ctrlCommit]] 0;
ctrl [[ctrlCommit]] 0;

Revision as of 13:05, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets the rotation of an ST_PICTURE control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Only requires ctrlCommit when fourth parameter is set to false. Procedural textures filled controls do not rotate.
Groups:
GUI Control

Syntax

Syntax:
control ctrlSetAngle [angle, centerX, centerY, now]
Parameters:
control: Control - picture control
angle: Number - Rotation angle (clockwise)
centerX: Number - Rotation center X in range 0 to 1. Control center is 0.5
centerY: Number - Rotation center Y in range 0 to 1. Control center is 0.5
since Arma 3 logo black.png1.78
now: Boolean - (Optional, default true) If false, control will wait for ctrlCommit input for result to apply
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetAngle [25, 0.5, 0.5];
Example 2:
with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then {angle = 0}; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
Example 3:
_control ctrlSetAngle [25, 0.5, 0.5, false]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.

Additional Information

See also:
ctrlAngle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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