ctrlSetAngle
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Description
- Description:
- Sets the rotation of a control set as ST_PICTURE. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Only requires ctrlCommit when fourth parameter is set to false. Procedural textures filled controls do not rotate. Supported control types:
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY, now]
- Parameters:
- control: Control - picture control
- angle: Number - rotation angle (clockwise)
- centerX: Number - rotation center X in range 0 to 1. Control center is 0.5
- centerY: Number - rotation center Y in range 0 to 1. Control center is 0.5
- since 1.78
- now: Boolean - (Optional, default true) if false, control will wait for ctrlCommit input for result to apply
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlSetAngle [25, 0.5, 0.5];
- Example 2:
- with uiNamespace do { ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1]; ctrl ctrlSetPosition [0,0,1,1]; ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa"; ctrl ctrlCommit 0; angle = 0; onEachFrame { with uiNamespace do { if (angle > 359) then { angle = 0 }; ctrl ctrlSetAngle [angle, 0.5, 0.5]; angle = angle + 1; }; }; };
- Example 3:
- _control ctrlSetAngle [25, 0.5, 0.5, false]; _control ctrlCommit 1; // Rotation applies smoothly for 1 second.
Additional Information
- See also:
- ctrlAngle
Notes
-
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