countSide: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_num = west countSide list _triggerOne;</code>
|x1= <sqf>_num = west countSide list _triggerOne;</sqf>


|x2= <code>_numCivPlayable = civilian countSide playableUnits;</code>
|x2= <sqf>_numCivPlayable = civilian countSide playableUnits;</sqf>


|seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]]
|seealso= [[countFriendly]] [[countEnemy]] [[countUnknown]] [[count]] [[countType]] [[playersNumber]] [[units]] [[allUnits]]

Revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns how many units in the given array belong to given side.
Groups:
SidesObject Detection

Syntax

Syntax:
side countSide array
Parameters:
side: Side
array: Array of Objects and/or Groups
If the object in passed array is a Group, the leader of the group will be counted.
Return Value:
Number

Examples

Example 1:
_num = west countSide list _triggerOne;
Example 2:
_numCivPlayable = civilian countSide playableUnits;

Additional Information

See also:
countFriendly countEnemy countUnknown count countType playersNumber units allUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 19, 2014 - 01:00 (UTC)
AgentRevolution
This command considers captive units as civilians, regardless of their group's side.