doWatch: Difference between revisions

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|x1= <code>_soldierOne '''doWatch''' markerPos "MarkerMoveOne"</code>
|x1= <sqf>_soldierOne '''doWatch''' markerPos "MarkerMoveOne"</sqf>


The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.


|x2= <code>_soldierOne '''doWatch''' _eastSoldier</code>
|x2= <sqf>_soldierOne '''doWatch''' _eastSoldier</sqf>


The unit named "soldierOne" will watch the unit named "eastSoldier".
The unit named "soldierOne" will watch the unit named "eastSoldier".

Revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Order the given unit(s) to watch the given position or target (without radio messages). Use objNull as the target to order a unit to stop watching a position/target.
Groups:
Unit Control

Syntax

Syntax:
unit(s) doWatch position
Parameters:
unit(s): Object or Array
position: Array - format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
unit(s) doWatch target
Parameters:
unit(s): Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne '''doWatch''' markerPos "MarkerMoveOne"
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
Example 2:
_soldierOne '''doWatch''' _eastSoldier
The unit named "soldierOne" will watch the unit named "eastSoldier".

Additional Information

See also:
commandWatch lookAt glanceAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 18, 2015 - 07:50 (UTC)
Waffle SS.
Also controls where a vehicle gunner aims.