moveInAny: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Boolean]] - [[true]] on success, [[false]] on failure | |r1= [[Boolean]] - [[true]] on success, [[false]] on failure | ||
|x1= < | |x1= <sqf>player moveInAny tank;</sqf> | ||
|seealso= [[moveInDriver]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[moveInCargo]] | |seealso= [[moveInDriver]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[moveInCargo]] | ||
}} | }} |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Moves unit to the first available seat in a vehicle.
The order of priorities is the same order used in squad command when you order subordinates to get in vehicle to any position and is the same order used in Zeus when you drag units to a vehicle.
Seat assignment seems to use the following priority logic:
driver (moveInDriver) → commander (moveInCommander) → gunner (moveInGunner) → turrets (moveInTurret) → cargo (moveInCargo). - Groups:
- Unit Control
Syntax
- Syntax:
- unit moveInAny vehicle
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Boolean - true on success, false on failure
Examples
- Example 1:
Additional Information
Notes
-
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