underwater: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Boolean]] - [[true]] if submerged | |r1= [[Boolean]] - [[true]] if submerged | ||
|x1= < | |x1= <sqf>_isUnderwater = underwater vehicle player;</sqf> | ||
|x2= <code>_isUnderwater = eyePos player select 2 < 0;</code> | |x2= <code>_isUnderwater = eyePos player select 2 < 0;</code> |
Revision as of 10:25, 13 May 2022
Description
- Description:
- Returns whether the object is fully underwater
- Groups:
- Object Manipulation
Syntax
- Syntax:
- underwater object
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Boolean - true if submerged
Examples
- Example 1:
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGround isAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.