say2D: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>")
Line 67: Line 67:
|x1= <sqf>player say2D "HelloThere";</sqf>
|x1= <sqf>player say2D "HelloThere";</sqf>


|x2= <code>[<nowiki/>player, _officer] say2D ["HelloThere", 50, 0.9];</code>
|x2= <code>[player, _officer] say2D ["HelloThere", 50, 0.9];</code>


|seealso= [[say]] [[say3D]] [[playSound]] [[createSoundSource]] [[playSoundUI]]
|seealso= [[say]] [[say3D]] [[playSound]] [[createSoundSource]] [[playSoundUI]]
}}
}}

Revision as of 10:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Plays given sound in 2D.
Groups:
Sounds

Syntax 1

Syntax:
from say2D sound
Parameters:
from: Object - Origin of the sound
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 2

Syntax:
from say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - Origin of the sound
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number (Optional, default 100) - Max. distance in meters at which the sound can be heard
speed: Number (Optional, default 1) - Pitch of the sound
Return Value:
Nothing

Syntax 3

Syntax:
[from, to] say2D sound
Parameters:
from: Object - Origin of the sound
to: Object - Target
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 4

Syntax:
[from, to] say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - Origin of the sound
to: Object - Target
sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number (Optional, default 100) - Max. distance in meters at which the sound can be heard
speed: Number (Optional, default 1) - Pitch of the sound
Return Value:
Nothing

Examples

Example 1:
player say2D "HelloThere";
Example 2:
[player, _officer] say2D ["HelloThere", 50, 0.9];

Additional Information

See also:
say say3D playSound createSoundSource playSoundUI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note