setFriend: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>west setFriend [ | |x1= <code>west setFriend [resistance, 0]; // west will not like resistance from now on</code> | ||
|x2= <code>[[resistance]] [[setFriend]] [<nowiki/>[[east]], 0]; | |x2= <code>[[resistance]] [[setFriend]] [<nowiki/>[[east]], 0]; | ||
Line 48: | Line 48: | ||
east setFriend [<nowiki/>resistance, 0]; // resistance likes east, but east does not like resistance</code> | east setFriend [<nowiki/>resistance, 0]; // resistance likes east, but east does not like resistance</code> | ||
|x3= <code>west setFriend [ | |x3= <code>west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian</code> | ||
|seealso= [[getFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]] [[Side relations]] | |seealso= [[getFriend]] [[BIS_fnc_sideIsFriendly]] [[BIS_fnc_sideIsEnemy]] [[Side relations]] |
Revision as of 10:28, 13 May 2022
Description
- Description:
- Sets how friendly a side is with another. The friendliness is set for one side, not for the other. See also Side relations.
- Groups:
- Sides
Syntax
- Syntax:
- side1 setFriend [side2, value]
- Parameters:
- side1: Side
- side2: Side
- value: Number - a value smaller than 0.6 results in being enemy, otherwise side1 is friendly to side2
- Return Value:
- Nothing
Examples
- Example 1:
west setFriend [resistance, 0]; // west will not like resistance from now on
- Example 2:
resistance setFriend [east, 0]; east setFriend [resistance, 0]; // both are enemies resistance setFriend [east, 1]; east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
- Example 3:
west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution