buttonSetAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|x2= <sqf>_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS</sqf> | |x2= <sqf>_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS</sqf> | ||
|x3= Script is SQS< | |x3= Script is [[SQS Syntax|SQS]]: | ||
<sqf>_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";</sqf> | |||
|seealso= [[buttonAction]] | |seealso= [[buttonAction]] |
Revision as of 12:04, 14 May 2022
Description
- Description:
- Set the action of a control of the currently active user dialog. The script statement is executed on button release and _this is available, but contains ""; See Arma: GUI Configuration for more information about user dialogs. Works with:
- Groups:
- GUI Control
Syntax
- Syntax:
- buttonSetAction [idc, action]
- Parameters:
- idc: Number - Button IDC
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control buttonSetAction action
- Parameters:
- control: Control - Button control
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
- buttonSetAction [100, "player exec ""reply.sqs"""];
- Example 2:
- _ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
- Example 3:
- Script is SQS:
_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";
Additional Information
- See also:
- buttonAction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 5, 2009 - 16:23
- kungtotte
-
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format [""%1 bar"", _foo];"];
- Posted on February 15, 2016 - 10:15 (UTC)
- Molaron
- This command does not overwrite the button's action that was set via "action" in the .hpp of the dialog
- Posted on June 11, 2016 - 19:24 (UTC)
- Nomisum
- To use variables local to the defining script, a syntax like the one below needs to be used: works! thanks to Kronzky for commenting this workaround in the VBS wiki
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect