setTurretOpticsMode: Difference between revisions

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|x3= <sqf>myAircraft setTurretOpticsMode [[0, 0], 0];</sqf>
|x3= <sqf>myAircraft setTurretOpticsMode [[0, 0], 0];</sqf>


|seealso= [[turretLocal]] [[selectWeaponTurret]]
|seealso= [[getTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]]
}}
}}

Revision as of 17:55, 23 May 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Set the current optics mode of the optics in the turret occupied by the specified unit. Alt syntax allows a vehicle and turret path to be specified instead of a unit.
Groups:
Turrets

Syntax

Syntax:
obj setTurretOpticsMode mode
Parameters:
obj: Object
mode: Number or Array - optic mode index or [turretPath, opticModeIndex]
Return Value:
Nothing

Examples

Example 1:
player setTurretOpticsMode 0;
Example 2:
myTank setTurretOpticeMode [[-1], 1];
Example 3:
myAircraft setTurretOpticsMode [[0, 0], 0];

Additional Information

See also:
getTurretOpticsMode turretLocal selectWeaponTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note