setUnitCombatMode: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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|x1= <sqf>_unit setUnitCombatMode "YELLOW"</sqf> | |x1= <sqf>_unit setUnitCombatMode "YELLOW";</sqf> | ||
|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]] | |seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]] | ||
}} | }} |
Latest revision as of 22:42, 28 June 2022
Description
- Description:
- Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
- "BLUE" : Never fire, keep formation
- "GREEN" : Hold fire, keep formation
- "WHITE" : Hold fire, engage at will/loose formation
- "YELLOW" : Fire at will, keep formation
- "RED" : Fire at will, engage at will/loose formation
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit setUnitCombatMode mode
- Parameters:
- unit: Object
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setUnitCombatMode "YELLOW";
Additional Information
- See also:
- unitCombatMode setCombatMode combatMode
Notes
-
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