BIS fnc sceneSetObjects: Difference between revisions

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|x1= <sqf>[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;</sqf>
|x1= <sqf>[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;</sqf>


|seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
|seealso= [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]]
}}
}}

Revision as of 12:58, 1 July 2022

Hover & click on the images for description

Description

Description:
This function sets objects positions and direction relative to the chosen object.
Same as its GET counterpart (at least in Arma 3), this function does not work as intended as it does not set objects' direction properly. All objects will be created with a zero azimuth.
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
[centre, objectsArray, applyOffset, stopped] call BIS_fnc_sceneSetObjects
Parameters:
centre: Object or String - object or marker name - NOT a Position
objectsArray: Array - see BIS_fnc_sceneGetObjects for format information
applyOffset: Boolean - true to apply height offset
stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
Return Value:
Boolean

Examples

Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;

Additional Information

See also:
BIS_fnc_sceneGetObjects BIS_fnc_objectsGrabberBIS_fnc_objectsMapper

Notes

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