BIS fnc relScaledDist: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
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|x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code>
|x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code>


|seealso= [[distance]], [[distanceSqr]]
|seealso= [[distance]] [[distanceSqr]]
}}
}}

Revision as of 12:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[referenceObject, relativeObject] call BIS_fnc_relScaledDist
Parameters:
referenceObject: Object
relativeObject: Object
Return Value:
Number

Examples

Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;

Additional Information

See also:
distance distanceSqr

Notes

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