BIS fnc roundDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x4= <code>70 [[call]] [[BIS_fnc_roundDir]]; {{cc|will return 90}}</code> | |x4= <code>70 [[call]] [[BIS_fnc_roundDir]]; {{cc|will return 90}}</code> | ||
|seealso= [[setDir]] [[getRelDir]] | |seealso= [[setDir]] [[getRelDir]] [[round]] | ||
}} | }} |
Revision as of 14:00, 1 July 2022
Description
- Description:
- Round direction to nearest set rounding; used for determining cardinal direction.
- Execution:
- call
- Groups:
- Math
Syntax
- Syntax:
- [rawDirection, rounding] call BIS_fnc_roundDir
- Parameters:
- rawDirection: Number - direction to round
- rounding: Number - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270.
- Return Value:
- Number - rounded direction, depending on input can be negative or over 360
Examples
- Example 1:
player setDir ([getDir player, 45] call BIS_fnc_roundDir);
- Example 2:
[204.2, 10] call BIS_fnc_roundDir; // will return 200
- Example 3:
[271, 180] call BIS_fnc_roundDir; // will return 360
- Example 4:
70 call BIS_fnc_roundDir; // will return 90
Additional Information
Notes
-
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