BIS fnc execVM: Difference between revisions

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|r2= [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the script has finished.
|r2= [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the script has finished.


|x1= <code>"Bonus\initializeExtras.sqf" call [[BIS_fnc_execVM]];</code>
|x1= <code>"Bonus\initializeExtras.sqf" call BIS_fnc_execVM;</code>


|x2= <code>[<nowiki/>[[player]],"reposition.sqf"] call [[BIS_fnc_execVM]];</code>
|x2= <code>[<nowiki/>[[player]],"reposition.sqf"] call [[BIS_fnc_execVM]];</code>

Revision as of 21:36, 12 July 2022

Hover & click on the images for description

Description

Description:
execVM desired script with desired argument(s). This function is only really useful when combined with BIS_fnc_MP to execute a script remotely.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
filename call BIS_fnc_execVM
Parameters:
filename: String
Return Value:
Script - script handle, which can be used to determine (via scriptDone) when the script has finished.

Alternative Syntax

Syntax:
[argument(s), filename] call BIS_fnc_execVM
Parameters:
argument(s): Anything - Arguments are passed to script as magic variable _this.
filename: String
Return Value:
Script - script handle, which can be used to determine (via scriptDone) when the script has finished.

Examples

Example 1:
"Bonus\initializeExtras.sqf" call BIS_fnc_execVM;
Example 2:
[player,"reposition.sqf"] call BIS_fnc_execVM;
Example 3:
[[[_param1, _param2], "addBonus.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;

Additional Information

See also:
BIS_fnc_execFSM BIS_fnc_execRemote BIS_fnc_spawn BIS_fnc_call

Notes

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