BIS fnc cinemaBorder: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[1, 2, true, | |x1= <code>[1, 2, true, true ] [[call]] [[BIS_fnc_cinemaBorder]];</code> | ||
|seealso= [[disableUserInput]] [[userInputDisabled]] | |seealso= [[disableUserInput]] [[userInputDisabled]] | ||
}} | }} |
Revision as of 21:36, 12 July 2022
Description
- Description:
- Creates cinematic borders. Player cannot move during cutscene.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [mode, duration, sound, view] call BIS_fnc_cinemaBorder
- Parameters:
- mode: Number - Can be:
- 0 - In
- 1 - Out
- duration: Number - (Optional, default 1.5) Duration in seconds
- sound: Boolean - (Optional, default false) Play sound
- view: Boolean - (Optional, default false Lock 1st-person-view)
- Return Value:
- Nothing
Examples
- Example 1:
[1, 2, true, true ] call BIS_fnc_cinemaBorder;
Additional Information
- See also:
- disableUserInput userInputDisabled
Notes
-
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