BIS fnc friendlySides: Difference between revisions

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|r1= [[Array]] of [[Side|Sides]]
|r1= [[Array]] of [[Side|Sides]]


|x1= <code>player call [[BIS_fnc_friendlySides]]; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code>
|x1= <code>player call BIS_fnc_friendlySides; {{codecomment|// '''can''' return [FRIENDLY,WEST,GUER,CIV]}}</code>


|seealso= [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]] [[Side]] [[playerSide]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]] [[sideEmpty]] [[sideAmbientLife]] [[Side relations]] [[BIS_fnc_sideID]] [[BIS_fnc_objectSide]]
|seealso= [[CfgVehicles_Config_Reference#side|CfgVehicles config side value]] [[Side]] [[playerSide]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]] [[sideEmpty]] [[sideAmbientLife]] [[Side relations]] [[BIS_fnc_sideID]] [[BIS_fnc_objectSide]]
}}
}}

Revision as of 21:37, 12 July 2022

Hover & click on the images for description

Description

Description:
Returns sides allied to the given side / object.
Execution:
call
Groups:
Sides

Syntax

Syntax:
toCheck call BIS_fnc_friendlySides
Parameters:
toCheck - Side or Object: Side or object whose friendly sides should be returned
Return Value:
Array of Sides

Examples

Example 1:
player call BIS_fnc_friendlySides; // can return [FRIENDLY,WEST,GUER,CIV]

Additional Information

See also:
CfgVehicles config side value Side playerSide west east resistance civilian sideLogic sideFriendly sideEnemy sideUnknown sideEmpty sideAmbientLife Side relations BIS_fnc_sideID BIS_fnc_objectSide

Notes

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