BIS fnc relScaledDist: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>[ myTrigger, | |x1= <code>[ myTrigger, player ] [[call]] [[BIS_fnc_relScaledDist]];</code> | ||
|seealso= [[distance]] [[distanceSqr]] | |seealso= [[distance]] [[distanceSqr]] | ||
}} | }} |
Revision as of 21:37, 12 July 2022
Description
- Description:
- Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [referenceObject, relativeObject] call BIS_fnc_relScaledDist
- Parameters:
- referenceObject: Object
- relativeObject: Object
- Return Value:
- Number
Examples
- Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;
Additional Information
- See also:
- distance distanceSqr
Notes
-
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