BIS fnc sceneSetBehaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>["disableAI", [unit1, player, unit2, unit3]] | |x1= <code>["disableAI", [unit1, player, unit2, unit3]] call [[BIS_fnc_sceneSetBehaviour]];</code> | ||
|seealso= [[disableAI]] [[enableAI]] [[enableSimulation]] | |seealso= [[disableAI]] [[enableAI]] [[enableSimulation]] | ||
}} | }} |
Revision as of 21:38, 12 July 2022
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAI enableAI enableSimulation
Notes
-
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