BIS fnc fireSupportCluster: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
Line 36: Line 36:
|exec= spawn
|exec= spawn


|x1= <code>[BIS_Player,"G_40mm_HEDP",100,[4,10],10] spawn BIS_fnc_fireSupportCluster;</code>
|x1= <sqf>[BIS_Player,"G_40mm_HEDP",100,[4,10],10] spawn BIS_fnc_fireSupportCluster;</sqf>


|x2= <code>[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{dayTime > 20},75,500,150,["shell1","shell2"] ] spawn BIS_fnc_fireSupportCluster;</code>
|x2= <code>[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{dayTime > 20},75,500,150,["shell1","shell2"] ] spawn BIS_fnc_fireSupportCluster;</code>

Revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Virtual fire support - cluster shell.
Execution:
spawn
Groups:
Supports

Syntax

Syntax:
[position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn BIS_fnc_fireSupportCluster
Parameters:
position: Position, Object or String - Can be position, an object, or a marker
ammo: String - (Optional, default "G_40mm_HEDP") Ammunition class, nil or empty string to use 40mm HEDP shells
radius: Number - (Optional, default 100) Radius of the area in metres
rounds: Array - (Optional, default [1,20]) Number of rounds to be fired, can be:
  • 0: Number of shells
  • 1: Number of submunition
delay: Array or Number - (Optional, default 10) Delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
conditionEnd: Code - (Optional, default {}) Condition to end fire support
safeZone: Number - (Optional, default 0) Safezone radius in metres
altitude: Number - (Optional, default 100) Altitude in metres where the submunition will be spawned
velocity: Number - (Optional, default 100) Descending velocity, in m/s
sounds: Array - (Optional, default [""]) Strings of sounds to be played on the incoming submunition
Return Value:
Boolean

Examples

Example 1:
[BIS_Player,"G_40mm_HEDP",100,[4,10],10] spawn BIS_fnc_fireSupportCluster;
Example 2:
[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{dayTime > 20},75,500,150,["shell1","shell2"] ] spawn BIS_fnc_fireSupportCluster;
Example 3:
["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupportCluster;

Additional Information

See also:
BIS_fnc_fireSupport BIS_fnc_fireSupportVirtual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note