BIS fnc activateAddons: Difference between revisions
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|descr= Activate addons upon mission start. Doesn't work when the mission is already running. | |descr= Activate addons upon mission start. Doesn't work when the mission is already running. | ||
|s1=[addons] call [[BIS_fnc_activateAddons]] | |s1= [addons] call [[BIS_fnc_activateAddons]] | ||
|p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles | |p1= addons: [[Array]] of [[String|strings]] - Addon classes from CfgPatches or object classes from CfgVehicles |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Activate addons upon mission start. Doesn't work when the mission is already running.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [addons] call BIS_fnc_activateAddons
- Parameters:
- addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
- Return Value:
- Array of strings - Activated addons
Examples
- Example 1:
Additional Information
- See also:
- activateAddons unitAddons activatedAddons
Notes
-
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