BIS fnc dirtEffect: Difference between revisions
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Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler. | Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler. | ||
|s1=[unit, damage] call [[BIS_fnc_dirtEffect]] | |s1= [unit, damage] call [[BIS_fnc_dirtEffect]] | ||
|p1= unit: [[Object]] - who gets the damage. '''Useless parameter''' | |p1= unit: [[Object]] - who gets the damage. '''Useless parameter''' |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [unit, damage] call BIS_fnc_dirtEffect
- Parameters:
- unit: Object - who gets the damage. Useless parameter
- damage: Number - damage given to unit by explosion
- Return Value:
- Nothing
Examples
- Example 1:
[nil, 0.5] call BIS_fnc_dirtEffect;
Additional Information
- See also:
- BIS_fnc_bloodEffect BIS_fnc_flamesEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note