BIS fnc clampVector: Difference between revisions

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{{Feature | Informative | This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}}
{{Feature | Informative | This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}}


|s1=[vector, min, max] call [[BIS_fnc_clampVector]]
|s1= [vector, min, max] call [[BIS_fnc_clampVector]]


|p1= vector: [[Vector3D]] - (Optional, default [0,0,0]) the vector to be clamped
|p1= vector: [[Vector3D]] - (Optional, default [0,0,0]) the vector to be clamped

Revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Clamps vector values between provided min/max boundaries.
This function can be used to clamp any Array of Numbers (even though it is not its main usage).
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, min, max] call BIS_fnc_clampVector
Parameters:
vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
min: Number - (Optional, default 0)
max: Number - (Optional, default 0)
Return Value:
Vector3D - the clamped vector

Examples

Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;

Additional Information

See also:
BIS_fnc_clamp vectorNormalized vectorMultiply

Notes

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