BIS fnc clampVector: Difference between revisions
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{{Feature | Informative | This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}} | {{Feature | Informative | This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}} | ||
|s1=[vector, min, max] call [[BIS_fnc_clampVector]] | |s1= [vector, min, max] call [[BIS_fnc_clampVector]] | ||
|p1= vector: [[Vector3D]] - (Optional, default [0,0,0]) the vector to be clamped | |p1= vector: [[Vector3D]] - (Optional, default [0,0,0]) the vector to be clamped |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Clamps vector values between provided min/max boundaries.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector, min, max] call BIS_fnc_clampVector
- Parameters:
- vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
- min: Number - (Optional, default 0)
- max: Number - (Optional, default 0)
- Return Value:
- Vector3D - the clamped vector
Examples
- Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;
Additional Information
- See also:
- BIS_fnc_clamp vectorNormalized vectorMultiply
Notes
-
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