BIS fnc limitWeaponItems: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
||
Line 8: | Line 8: | ||
|descr= Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately. | |descr= Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately. | ||
|s1=[unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]] | |s1= [unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]] | ||
|p1= unit: [[Object]] - Target unit | |p1= unit: [[Object]] - Target unit |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call BIS_fnc_limitWeaponItems
- Parameters:
- unit: Object - Target unit
- mode: Number - (Optional, default 0) Can be:
- 1 = primary weapon
- 2 = secondary weapon
- 3 = handgun
- chanceOptics: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep optics from 0 to 100%
- If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.
- chanceAttach: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep side attachments from 0 to 100%
- chanceMuzzle: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep muzzle attachment from 0 to 100%
- chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
[ [player, 0, 25, 50, 75, 100 ] ] call BIS_fnc_limitWeaponItems;
- Example 3:
[ [player, 0, ["optic_lrps",100], ["acc_pointer_ir",100], ["muzzle_snds_B",100], ["bipod_01_F_blk",100] ] ] call BIS_fnc_limitWeaponItems;
Additional Information
- See also:
- BIS_fnc_limitAmmunition BIS_fnc_limitItems
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note