BIS fnc isInFrontOf: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
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|descr= Check if an object is in front of another object (in the front 180°) | |descr= Check if an object is in front of another object (in the front 180°) | ||
|s1=[reference, checked, offset] call [[BIS_fnc_isInFrontOf]] | |s1= [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] | ||
|p1= reference: [[Object]] - the reference object | |p1= reference: [[Object]] - the reference object |
Revision as of 23:11, 12 July 2022
Description
- Description:
- Check if an object is in front of another object (in the front 180°)
- Execution:
- call
- Groups:
- Object ManipulationGeometry
Syntax
- Syntax:
- [reference, checked, offset] call BIS_fnc_isInFrontOf
- Parameters:
- reference: Object - the reference object
- checked: Object - the object that has to be in front of reference
- offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
- Return Value:
- Boolean
Examples
- Example 1:
private _isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;
Additional Information
- See also:
- getRelDir BIS_fnc_isInsideArea
Notes
-
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