BIS fnc unitPlaySimple: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
||
Line 14: | Line 14: | ||
|descr= Plays back input movement data on input unit. Simplified. | |descr= Plays back input movement data on input unit. Simplified. | ||
|s1=[unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn [[BIS_fnc_unitPlaySimple]] | |s1= [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn [[BIS_fnc_unitPlaySimple]] | ||
|p1= unit: [[Object]] - Unit to play movement data on | |p1= unit: [[Object]] - Unit to play movement data on |
Revision as of 23:12, 12 July 2022
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn BIS_fnc_unitPlaySimple
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - Movement data to use
- varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- debug: Boolean - (Optional, default false Whether to give debug information on played frames per second
- sleep: Number - (Optional, default 0) Time to Sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
- skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Script - Script handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_unitCapture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note