BIS fnc unitCaptureFiring: Difference between revisions

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|descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
|descr= Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.


|s1=[unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]
|s1= [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]


|p1= unit: [[Object]] - Unit to capture weapon fire data from
|p1= unit: [[Object]] - Unit to capture weapon fire data from

Revision as of 23:12, 12 July 2022

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

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