BIS fnc spawn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>(.*)\[\[Magic Variables#this\|_this\]\](.*)<\/code>" to "<code>$1_this$2</code>")
Line 25: Line 25:


|x1= Show a message for the current player.
|x1= Show a message for the current player.
<code><nowiki>[</nowiki>["Hello"],  {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}] [[spawn]] [[BIS_fnc_spawn]];</code>
<code><nowiki>[</nowiki>["Hello"],  {[[hint]] (_this [[select]] 0);}] [[spawn]] [[BIS_fnc_spawn]];</code>


|x2= Show a message to all connected players.
|x2= Show a message to all connected players.
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code>
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] (_this [[select]] 0);}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code>


|x3= Alternative syntax
|x3= Alternative syntax

Revision as of 23:47, 12 July 2022

Hover & click on the images for description

Description

Description:
Execute given code with or without parameter.
Execution:
spawn
Groups:
Program Flow

Syntax

Syntax:
[params, code] spawn BIS_fnc_spawn
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Nothing

Alternative Syntax

Syntax:
code spawn BIS_fnc_spawn;
Parameters:
code: Code
Return Value:
Nothing

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] spawn BIS_fnc_spawn;
Example 2:
Show a message to all connected players. [[["Hello"], {hint (_this select 0);}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;
Example 3:
Alternative syntax {hint "Hello";} spawn BIS_fnc_spawn;

Additional Information

See also:
BIS_fnc_execFSM BIS_fnc_execRemote BIS_fnc_execVM BIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note