BIS fnc weaponsEntityType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= class call [[BIS_fnc_weaponsEntityType]] | |s1= class call [[BIS_fnc_weaponsEntityType]] | ||
|p1= class: [[String]] or [[Array]] of [[String]] - entity classes | |p1= class: [[String]] or [[Array]] of [[String]]s - entity classes | ||
|r1= [[Array]] | |r1= [[Array]] of [[String]]s | ||
|x1= < | |x1= <sqf> | ||
// returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]</ | ["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; | ||
// returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"] | |||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; | |||
/* | /* | ||
returns e.g | returns e.g | ||
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"Rocket_04_AP_Plane_CAS_01_F" | "Rocket_04_AP_Plane_CAS_01_F" | ||
] | ] | ||
*/ | |||
</sqf> | |||
|seealso= | |seealso= [[weapons]] [[weaponsTurret]] | ||
}} | }} |
Latest revision as of 12:53, 13 July 2022
Description
- Description:
- Return object's weapons as defined in config. Scans also turrets and pylons.
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- class call BIS_fnc_weaponsEntityType
- Parameters:
- class: String or Array of Strings - entity classes
- Return Value:
- Array of Strings
Examples
- Example 1:
- ["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; // returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
- Example 2:
- "B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; /* returns e.g [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ] */
Additional Information
- See also:
- weapons weaponsTurret
Notes
-
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