BIS fnc dirtEffect: Difference between revisions

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m (Text replacement - "<code>([^<]*)<nowiki>\[<\/nowiki>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>")
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|s1= [unit, damage] call [[BIS_fnc_dirtEffect]]
|s1= [unit, damage] call [[BIS_fnc_dirtEffect]]


|p1= unit: [[Object]] - who gets the damage. '''Useless parameter'''
|p1= unit: [[Object]] - who gets the damage. '''Unused and useless parameter'''


|p2= damage: [[Number]] - damage given to unit by explosion
|p2= damage: [[Number]] - damage given to unit by explosion
Line 19: Line 19:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>nil, 0.5] [[call]] [[BIS_fnc_dirtEffect]];</code>
|x1= <sqf>[nil, 0.5] call BIS_fnc_dirtEffect;</sqf>


|seealso= [[BIS_fnc_bloodEffect]] [[BIS_fnc_flamesEffect]]
|seealso= [[BIS_fnc_bloodEffect]] [[BIS_fnc_flamesEffect]]
}}
}}

Latest revision as of 13:25, 13 July 2022

Hover & click on the images for description

Description

Description:
Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[unit, damage] call BIS_fnc_dirtEffect
Parameters:
unit: Object - who gets the damage. Unused and useless parameter
damage: Number - damage given to unit by explosion
Return Value:
Nothing

Examples

Example 1:
[nil, 0.5] call BIS_fnc_dirtEffect;

Additional Information

See also:
BIS_fnc_bloodEffect BIS_fnc_flamesEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note