BIS fnc traceBullets: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[player] spawn | |x1= <code>[player] spawn BIS_fnc_traceBullets;</code> | ||
|x2= <code>[player, 50] spawn | |x2= <code>[player, 50] spawn BIS_fnc_traceBullets;</code> | ||
|x3= <code>[player, 0] spawn | |x3= <code>[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing</code>|seealso= [[drawLine3D]] | ||
}} | }} | ||
Revision as of 16:53, 13 July 2022
Description
- Description:
- Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first setBIS_tracedShooter = nil
then execute the script again. - Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [unit, number] call BIS_fnc_traceBullets
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Nothing
Examples
- Example 1:
[player] spawn BIS_fnc_traceBullets;
- Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
- Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note