BIS fnc setHeight: Difference between revisions

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|x1= <code>// will place player's vehicle on "myHeightMarker", 50m above terrain
|x1= <code>// will place player's vehicle on "myHeightMarker", 50m above terrain
[vehicle player, 50, [[getMarkerPos]] "myHeightMarker", "ATL"]]] [[call]] [[BIS_fnc_setHeight]];</code>
[vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"]]] [[call]] [[BIS_fnc_setHeight]];</code>


|x2= <code>// will set the ''this'' object 50m above sea level at its position
|x2= <code>// will set the ''this'' object 50m above sea level at its position

Revision as of 16:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Set an object height.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[target, height, position, mode] call BIS_fnc_setHeight
Parameters:
target: Object - affected object
height: Number - (Optional, default 0) height to set
position: Position - (Optional, default position target) position to place the target with calculated height
mode: String - (Optional, default "ROADWAY") can be:
Return Value:
Boolean - true when done

Alternative Syntax

Syntax:
[height, mode] call BIS_fnc_setHeight
This syntax uses this and is therefore meant to be used in init fields. Not to be used in MP.
Parameters:
height: Number - (Optional, default 0) height to set
mode: String - (Optional, default "ROADWAY") can be:
Return Value:
Boolean - true when done

Examples

Example 1:
// will place player's vehicle on "myHeightMarker", 50m above terrain [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"]]] call BIS_fnc_setHeight;
Example 2:
// will set the this object 50m above sea level at its position // use where this has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight;

Additional Information

See also:
setPos setPosASL setPosATL

Notes

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