setPosATL

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Introduced with Arma 2 version 1.03
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.03

Description

Description:
Sets the position of an object relative to the terrain.

Syntax

Syntax:
object setPosATL pos
Parameters:
object: Object
pos: Array - format PositionATL
Return Value:
Nothing

Examples

Example 1:
player setPosATL [getPosATL player select 0, (getPosATL player select 1) - 10, getPosATL player select 2];

Additional Information

Multiplayer:
-
See also:
getPosATLgetPosgetPosASLsetPossetPosASL

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Feb 26, 2012 - 18:12 (CEST)
Lou Montana
Please Note : this command demands PositionATL format ; one does not simply give 2D position, as this function won't do anything.
Posted on November 11, 2014 - 20:39 (UTC)
DreadedEntity
If you plan on creating bases through script, setPosATL and getPosATL will be your friends. Other commands like getPos or getPosASL will return the position relative to any objects that are underneath. I wrote a base building helper script and through multiple tests, I have found that getPosATL is the absolute best way to get position for objects that are over land.