BIS fnc vectorFromXToY: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
Line 23: Line 23:
|p1= vector1: [[Array]]|p2= vector2: [[Array]]|r1= [[Array]]
|p1= vector1: [[Array]]|p2= vector2: [[Array]]|r1= [[Array]]


|x1= <code>private _resultVector = [getPosASL vehicle player, getPosASL airTarget] call [[BIS_fnc_vectorFromXToY]];</code>
|x1= <code>private _resultVector = [getPosASL vehicle player, getPosASL airTarget] call BIS_fnc_vectorFromXToY;</code>


|seealso= [[velocity]] [[setVelocity]] [[vectorAdd]]
|seealso= [[velocity]] [[setVelocity]] [[vectorAdd]]
}}
}}

Revision as of 16:57, 13 July 2022

Hover & click on the images for description

Description

Description:
Returns a unit vector that 'points' from vector1 to vector2. This is a very useful function as it can be used with the velocity command to move an object from one position to another (i.e vector1 to vector2).
Ensure both positions are found using getPosASL.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector1, vector2] call BIS_fnc_vectorFromXToY
Parameters:
vector1: Array
vector2: Array
Return Value:
Array

Examples

Example 1:
private _resultVector = [getPosASL vehicle player, getPosASL airTarget] call BIS_fnc_vectorFromXToY;

Additional Information

See also:
velocity setVelocity vectorAdd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note