BIS fnc sceneGetObjects: Difference between revisions

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m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
Line 38: Line 38:
|r1= [[Script Handle|Script handle]]
|r1= [[Script Handle|Script handle]]


|x1= <code>[player, 20, "Car"] call BIS_fnc_sceneGetObjects;</code>
|x1= <sqf>[player, 20, "Car"] call BIS_fnc_sceneGetObjects;</sqf>


|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]
|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]
}}
}}

Revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
This function is broken (at least in Arma 3) as it has a typo, displaying an error on each use! (typo line 63, [centrum] instead of [_centrum] )

This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format: [ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]

Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
[centre, radius, type] call BIS_fnc_sceneGetObjects
Parameters:
centre: Object or String - object or marker name - NOT a Position
radius: Number - (Optional, default 20)
type: String - (Optional, default "All") - objects type (see nearestObjects)
Return Value:
Script handle

Examples

Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note