BIS fnc lookAtArray: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 20: | Line 20: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf> | ||
private _lookAtArray = | |||
[ | |||
[ | |||
BIS_apc, // name of object | |||
2, // time we have to look at it | |||
false, // do we destroy the entry after we looked at it | |||
{ ["What a wonderful APC"] call BIS_fnc_log; } // code | |||
], | |||
[ | |||
BIS_otherUnit, | |||
2, | |||
false, | |||
{ ["apc looked at"] call BIS_fnc_log; } | |||
] | |||
]; | |||
[true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; | |||
sleep 15; | |||
[false] spawn "BIS_fnc_lookAtArray"; | |||
</sqf> | |||
|seealso= [[BIS_fnc_lookAtArrayEH]] | |seealso= [[BIS_fnc_lookAtArrayEH]] | ||
}} | }} |
Revision as of 17:37, 13 July 2022
Description
- Description:
- Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [initialize, lookAtData] call BIS_fnc_lookAtArray
- Parameters:
- initialize: Boolean - true to initialize, false to remove it
- lookAtData: Array - An array with arrays of look-up-data in form of:
- Return Value:
- Nothing
Examples
- Example 1:
- private _lookAtArray = [ [ BIS_apc, // name of object 2, // time we have to look at it false, // do we destroy the entry after we looked at it { ["What a wonderful APC"] call BIS_fnc_log; } // code ], [ BIS_otherUnit, 2, false, { ["apc looked at"] call BIS_fnc_log; } ] ]; [true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; sleep 15; [false] spawn "BIS_fnc_lookAtArray";
Additional Information
- See also:
- BIS_fnc_lookAtArrayEH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note