BIS fnc selectRespawnTemplate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "Script handle" to "Script Handle") |
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Line 24: | Line 24: | ||
|p2= arguments: [[Array]] | |p2= arguments: [[Array]] | ||
|r1= [[Array]] of [[Script Handle | |r1= [[Array]] of [[Script Handle]]s | ||
|x1= <sqf>["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;</sqf> | |x1= <sqf>["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;</sqf> |
Revision as of 18:17, 9 August 2022
Description
- Description:
- Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [mode, arguments] call BIS_fnc_selectRespawnTemplate
- Parameters:
- mode: String - case-sensitive, can be one of:
- "playerKilledScript"
- "playerRespawnScript"
- "playerRespawnSeagullScript"
- "playerResurrectScript"
- "playerRespawnOtherUnitScript"
- "initRespawn"
- "initRespawnStart"
- "initRespawnEnd"
- arguments: Array
- Return Value:
- Array of Script Handles
Examples
- Example 1:
Additional Information
- See also:
- Description.ext - respawn
Notes
-
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