BIS fnc taskCreate: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Fix destination description) |
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|p4= '''destination''' (Optional): Task destination | |p4= '''destination''' (Optional): Task destination | ||
* [[Object]] - Use [[objNull]] to set no position | * [[Object]] - Use [[objNull]] to set no position | ||
* [[Array]] - | * [[Array]] - can be one of: | ||
** format [[Position]] | |||
** [target, precision] (as used by [[setSimpleTaskTarget]]) | |||
*** target: [[Object]] | |||
*** precision: [[Boolean]] - [[false]] to use ''owner''<nowiki/>'s knowledge of ''target'', [[true]] to force display even if ''target'' is unknown to ''owner'' | |||
|p5= '''state''': (Optional, default "CREATED") Task state. Can be: | |p5= '''state''': (Optional, default "CREATED") Task state. Can be: | ||
Line 49: | Line 53: | ||
|p7= '''showNotification''': [[Boolean]] - (Optional, default [[true]]) true to show notification, false to disable it | |p7= '''showNotification''': [[Boolean]] - (Optional, default [[true]]) true to show notification, false to disable it | ||
|p8= '''type''': [[String]] - (Optional, default "") task type from CfgTaskTypes, if not defined, type "" is being used | |p8= '''type''': [[String]] - (Optional, default "") task type from [[Description.ext#CfgTaskTypes|CfgTaskTypes]], if not defined, type "" is being used | ||
|p9= '''visibleIn3D''': [[Boolean]] - (Optional, default [[false]]) true to make task always visible in 3D | |p9= '''visibleIn3D''': [[Boolean]] - (Optional, default [[false]]) true to make task always visible in 3D |
Revision as of 12:32, 3 October 2022
Description
Syntax
- Syntax:
- [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
- Parameters:
- owner: Task owner(s)
- taskID:
- description:
- Array - Task description in the format ["description", "title", "marker"]
- String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
- destination (Optional): Task destination
- state: (Optional, default "CREATED") Task state. Can be:
- priority: Number - (Optional) priority. When the current task is completed, the system selects the one with the largest priority >= 0. To avoid auto assignment of that task, give it a priority of -1.
- showNotification: Boolean - (Optional, default true) true to show notification, false to disable it
- type: String - (Optional, default "") task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D: Boolean - (Optional, default false) true to make task always visible in 3D
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
- in Description.ext
class CfgTaskTypes { class my_CfgTaskType { displayname = "Tank"; icon = "Tank_MCO.paa"; icon3D = "Tank_MCO.paa"; }; };
SQF:
Additional Information
- See also:
- Arma 3: Task Framework
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 02, 2018 - 13:15 (UTC)
-
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions { class myTask { title = $STR_MyTaskTitle; description = $STR_MyTaskDescription; }; };
This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.