join: Difference between revisions

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m (Fix max units per group after heavy testing, see Group)
m (Small improvements)
 
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{{!}} Later titles {{!}}{{!}} 10000+
{{!}} Later titles {{!}}{{!}} 10000+
{{!}}}
{{!}}}
Join all units in the array to given group.  
Joins units into a given [[Group]].


To have a group member leave a group, join him with the [[grpNull]] group (e.g. {{hl|[guy1] [[join]] [[grpNull]]}}), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
To make a unit leave its current group, join it into [[grpNull]] (e.g. <sqf inline>[MyUnit] join grpNull</sqf>) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.


|s1= unitArray [[join]] group
|s1= unitArray [[join]] group

Latest revision as of 19:39, 14 October 2022

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Later titles 10000+

Joins units into a given Group.

To make a unit leave its current group, join it into grpNull (e.g. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAs joinAsSilent joinSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note