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Lou Montana (talk | contribs) m (Fix max units per group after heavy testing, see Group) |
m (Small improvements) |
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{{!}} Later titles {{!}}{{!}} 10000+ | {{!}} Later titles {{!}}{{!}} 10000+ | ||
{{!}}} | {{!}}} | ||
Joins units into a given [[Group]]. | |||
To | To make a unit leave its current group, join it into [[grpNull]] (e.g. <sqf inline>[MyUnit] join grpNull</sqf>) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control. | ||
|s1= unitArray [[join]] group | |s1= unitArray [[join]] group |
Latest revision as of 19:39, 14 October 2022
Description
- Description:
-
Maximum number of
units per groupOperation Flashpoint 12 Later titles 10000+ Joins units into a given Group.
To make a unit leave its current group, join it into grpNull (e.g. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control. - Groups:
- Groups
Syntax
- Syntax:
- unitArray join group
- Parameters:
- unitArray: Array - units to join group
- group: Group or Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- joinAs joinAsSilent joinSilent group leader doFollow
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect