Startup Parameters – Arma Reforger
Lou Montana (talk | contribs) (Add more parameters) |
Lou Montana (talk | contribs) (Add more parameters) |
||
Line 15: | Line 15: | ||
* Sub-directory name (fallback solution) | * Sub-directory name (fallback solution) | ||
}} | }} | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -addons 88037E46AD234C72,88037E46AD234C73 | ArmaReforgerSteam.exe -addons 88037E46AD234C72,88037E46AD234C73 | ||
Line 27: | Line 28: | ||
}} | }} | ||
{{Feature|important|It is recommended to use ''absolute'' paths to Mod directories even though the provided path ''can'' be relative to the executable location.}} | {{Feature|important|It is recommended to use ''absolute'' paths to Mod directories even though the provided path ''can'' be relative to the executable location.}} | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -addonsDir D:\DownloadedMods | ArmaReforgerSteam.exe -addonsDir D:\DownloadedMods | ||
Line 34: | Line 36: | ||
{{hl|-addonDownloadDir}} specifies where the game and the Workshop should download addons. | {{hl|-addonDownloadDir}} specifies where the game and the Workshop should download addons. | ||
{{Feature|important|It is recommended to use ''absolute'' paths to Mod directories even though the provided path ''can'' be relative to the executable location.}} | {{Feature|important|It is recommended to use ''absolute'' paths to Mod directories even though the provided path ''can'' be relative to the executable location.}} | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -addonDownloadDir D:\DownloadedMods | ArmaReforgerSteam.exe -addonDownloadDir D:\DownloadedMods | ||
Line 40: | Line 43: | ||
{{hl|-GPUAdapter}} forces to use the graphic card at the provided index. GPU index can be found using [https://support.microsoft.com/en-us/windows/open-and-run-dxdiag-exe-dad7792c-2ad5-f6cd-5a37-bf92228dfd85 DxDiag]. | {{hl|-GPUAdapter}} forces to use the graphic card at the provided index. GPU index can be found using [https://support.microsoft.com/en-us/windows/open-and-run-dxdiag-exe-dad7792c-2ad5-f6cd-5a37-bf92228dfd85 DxDiag]. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -GPUAdapter 0 | ArmaReforgerSteam.exe -GPUAdapter 0 | ||
Line 58: | Line 62: | ||
* [[File:flag_portugal.gif]] {{hl|pt_br}} - Portuguese | * [[File:flag_portugal.gif]] {{hl|pt_br}} - Portuguese | ||
* [[File:flag_china.gif]] {{hl|zh_cn}} - Mandarin | * [[File:flag_china.gif]] {{hl|zh_cn}} - Mandarin | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -language cs_cz | ArmaReforgerSteam.exe -language cs_cz | ||
Line 64: | Line 69: | ||
{{hl|-noBackend}} disables backend-related http communication. | {{hl|-noBackend}} disables backend-related http communication. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -noBackend | ArmaReforgerSteam.exe -noBackend | ||
Line 70: | Line 76: | ||
{{hl|-noSound}} disables the sound system processing. | {{hl|-noSound}} disables the sound system processing. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -noSound | ArmaReforgerSteam.exe -noSound | ||
Line 76: | Line 83: | ||
{{hl|-noSplash}} skips splash screens on game load. | {{hl|-noSplash}} skips splash screens on game load. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -noSplash | ArmaReforgerSteam.exe -noSplash | ||
Line 82: | Line 90: | ||
{{hl|-noThrow}} disables all kinds of error message dialogs. (VME's, asserts, crashes, ...). | {{hl|-noThrow}} disables all kinds of error message dialogs. (VME's, asserts, crashes, ...). | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -noThrow | ArmaReforgerSteam.exe -noThrow | ||
Line 88: | Line 97: | ||
{{hl|-profile}} defines the profile to be used - located in the {{hl|%userprofile%\My Documents\My Games\<name>}} directory. | {{hl|-profile}} defines the profile to be used - located in the {{hl|%userprofile%\My Documents\My Games\<name>}} directory. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -profile "David Armstrong" | ArmaReforgerSteam.exe -profile "David Armstrong" | ||
Line 94: | Line 104: | ||
{{hl|-singleThreadedUpdate}} disables multithreaded update. | {{hl|-singleThreadedUpdate}} disables multithreaded update. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -singleThreadedUpdate | ArmaReforgerSteam.exe -singleThreadedUpdate | ||
Line 110: | Line 121: | ||
{{hl|-window}} starts the game windowed (fullscreen by default). | {{hl|-window}} starts the game windowed (fullscreen by default). | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -window | ArmaReforgerSteam.exe -window | ||
Line 127: | Line 139: | ||
{{hl|-screenWidth}} and {{hl|-screenHeight}} define the window's size (and not its render ''resolution''). They must be used with {{hl|-window}}. | {{hl|-screenWidth}} and {{hl|-screenHeight}} define the window's size (and not its render ''resolution''). They must be used with {{hl|-window}}. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -window -screenWidth 1024 -screenHeight 578 | ArmaReforgerSteam.exe -window -screenWidth 1024 -screenHeight 578 | ||
Line 133: | Line 146: | ||
{{hl|-forceUpdate}} forces the application to render and update even when the window is out of focus. | {{hl|-forceUpdate}} forces the application to render and update even when the window is out of focus. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -forceUpdate | ArmaReforgerSteam.exe -forceUpdate | ||
Line 139: | Line 153: | ||
{{hl|-noFocus}} prevents window focus stealing on game initialization. | {{hl|-noFocus}} prevents window focus stealing on game initialization. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -noFocus | ArmaReforgerSteam.exe -noFocus | ||
Line 211: | Line 226: | ||
=== load === | === load === | ||
{{hl|-load }} tells the executable to open selected file in the designated Workbench module (specified by {{hl|[[#wbmodule|-wbmodule]]}} usage). | {{hl|-load}} tells the executable to open selected file in the designated Workbench module (specified by {{hl|[[#wbmodule|-wbmodule]]}} usage). | ||
The file path can be specified either by absolute path, relative path, exact path or by resource name. | The file path can be specified either by absolute path, relative path, exact path or by resource name. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -wbmodule=WorldEditor -run -load "world/myworld.ent" | ArmaReforgerWorkbenchSteam.exe -wbmodule=WorldEditor -run -load "world/myworld.ent" | ||
This will open up the | |||
This will open up the [[Arma Reforger:World Editor|World Editor]] and load the {{hl|myworld.ent}} file. | |||
=== packAddon === | === packAddon === | ||
Line 225: | Line 241: | ||
When packing an addon for the first time, a new directory is automatically created in the same dir as {{hl|profile}}. | When packing an addon for the first time, a new directory is automatically created in the same dir as {{hl|profile}}. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -packAddon | ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -packAddon | ||
Line 231: | Line 248: | ||
{{hl|-packAddonDir}}specifies the output directory where resulting PAKs will be saved. | {{hl|-packAddonDir}}specifies the output directory where resulting PAKs will be saved. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -packAddon -packAddonDir "D:\build\Green" | ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -packAddon -packAddonDir "D:\build\Green" | ||
Line 243: | Line 261: | ||
When no directory is specified (by using '''publishAddonDir''') a directory from last session is used. | When no directory is specified (by using '''publishAddonDir''') a directory from last session is used. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon | ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon | ||
Line 250: | Line 269: | ||
{{hl|-publishAddonDir}} specifies the pre-packed data directory (obtained by the {{hl|-packAddon}} parameter above). | {{hl|-publishAddonDir}} specifies the pre-packed data directory (obtained by the {{hl|-packAddon}} parameter above). | ||
When not specified, directory from the last session is used. | When not specified, directory from the last session is used. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon -publishAddonDir "D:\build\Green" | ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon -publishAddonDir "D:\build\Green" | ||
Line 257: | Line 277: | ||
{{hl|-publishAddonVersion}} specifies the mod's version number. | {{hl|-publishAddonVersion}} specifies the mod's version number. | ||
When not specified, newest version found on back-end is used and it's last digit is automatically incremented. | When not specified, newest version found on back-end is used and it's last digit is automatically incremented. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon -publishAddonVersion "2.3.5" | ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon -publishAddonVersion "2.3.5" | ||
Line 263: | Line 284: | ||
{{hl|-publishAddonChangeNote}} is an optional parameter that specifies a note to the provided update. | {{hl|-publishAddonChangeNote}} is an optional parameter that specifies a note to the provided update. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -publishAddonChangeNote "Fix shading" | ArmaReforgerWorkbenchSteam.exe -publishAddonChangeNote "Fix shading" | ||
Line 268: | Line 290: | ||
=== publishAddonPreviewImage === | === publishAddonPreviewImage === | ||
{{hl|-publishAddonPreviewImage }} is an optional parameter that which you can use to specify path to preview image file | {{hl|-publishAddonPreviewImage }} is an optional parameter that which you can use to specify path to preview image file. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -publishAddonPreviewImage "z:/mymod/my_preview_image.jpg" | ArmaReforgerWorkbenchSteam.exe -publishAddonPreviewImage "z:/mymod/my_preview_image.jpg" | ||
Line 299: | Line 322: | ||
{{hl|-wbBackendLogin}} enforces a specific account to log in. Password is hidden console log. | {{hl|-wbBackendLogin}} enforces a specific account to log in. Password is hidden console log. | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -wbBackendLogin myEmail@bistudio.com myPassword | ArmaReforgerWorkbenchSteam.exe -wbBackendLogin myEmail@bistudio.com myPassword | ||
Line 306: | Line 330: | ||
{{hl|enableWARP}} allows {{Link|https://docs.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp|DirectX WARP}} (Windows Advanced Rasterization Platform) to create a virtual device for computers without a DirectX 12 device. | {{hl|enableWARP}} allows {{Link|https://docs.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp|DirectX WARP}} (Windows Advanced Rasterization Platform) to create a virtual device for computers without a DirectX 12 device. | ||
{{Feature|informative|This parameter does not force WARP, only allows it.}} | {{Feature|informative|This parameter does not force WARP, only allows it.}} | ||
; Example | ; Example | ||
ArmaReforgerWorkbenchSteam.exe -enableWARP | ArmaReforgerWorkbenchSteam.exe -enableWARP | ||
Line 316: | Line 341: | ||
=== a2sIpAddress === | === a2sIpAddress === | ||
{{hl|-a2sIpAddress}} | {{hl|-a2sIpAddress}} sets Steam Query Protocol's Bind IP address. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -a2sIpAddress 192.168.1.10 | ArmaReforgerServer.exe -a2sIpAddress 192.168.1.10 | ||
Line 322: | Line 348: | ||
=== a2sPort === | === a2sPort === | ||
{{hl|-a2sPort}} | {{hl|-a2sPort}} sets Steam Query Protocol's Bind port. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -a2sPort 7777 | ArmaReforgerServer.exe -a2sPort 7777 | ||
Line 329: | Line 356: | ||
{{hl|-bindIP}} can be used to override both [[Arma Reforger:Server Hosting#gameHostBindAddress|gameHostBindAddress]] and [[Arma Reforger:Server Hosting#gameHostRegisterBindAddress|gameHostRegisterBindAddress]] values present in [[Arma Reforger:Server Hosting#Configuration File|server config]]. | {{hl|-bindIP}} can be used to override both [[Arma Reforger:Server Hosting#gameHostBindAddress|gameHostBindAddress]] and [[Arma Reforger:Server Hosting#gameHostRegisterBindAddress|gameHostRegisterBindAddress]] values present in [[Arma Reforger:Server Hosting#Configuration File|server config]]. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -bindIP 192.168.1.42 | ArmaReforgerServer.exe -bindIP 192.168.1.42 | ||
Line 335: | Line 363: | ||
{{hl|-bindPort}} can be used to override both [[Arma Reforger:Server Hosting#gameHostBindPort|gameHostBindPort]] and [[Arma Reforger:Server Hosting#gameHostRegisterBindPort|gameHostRegisterBindPort]] values present in [[Arma Reforger:Server Hosting#Configuration File|server config]]. | {{hl|-bindPort}} can be used to override both [[Arma Reforger:Server Hosting#gameHostBindPort|gameHostBindPort]] and [[Arma Reforger:Server Hosting#gameHostRegisterBindPort|gameHostRegisterBindPort]] values present in [[Arma Reforger:Server Hosting#Configuration File|server config]]. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -bindPort 2302 | ArmaReforgerServer.exe -bindPort 2302 | ||
Line 341: | Line 370: | ||
{{hl|-client}} starts up an RplSession in local client mode. The session tries to connect to the provided IP. | {{hl|-client}} starts up an RplSession in local client mode. The session tries to connect to the provided IP. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -client 127.0.0.1 | ArmaReforgerSteam.exe -client 127.0.0.1 | ||
Line 348: | Line 378: | ||
{{hl|-config}} is used by servers to point to a JSON server configuration. | {{hl|-config}} is used by servers to point to a JSON server configuration. | ||
{{Feature|informative|See [[Arma Reforger: Server Hosting| Server Hosting]] for more information.}} | {{Feature|informative|See [[Arma Reforger: Server Hosting| Server Hosting]] for more information.}} | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -config myConfigFile.json | ArmaReforgerServer.exe -config myConfigFile.json | ||
Line 353: | Line 384: | ||
=== listScenarios === | === listScenarios === | ||
{{hl|-listScenarios}} prints to game logs the scenario .conf file paths. | {{hl|-listScenarios}} prints to game logs the scenario .conf file paths. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -listScenarios | ArmaReforgerServer.exe -listScenarios | ||
; Result: e.g | ; Result: e.g | ||
<pre style="font-size: 0.9em"> | <pre style="font-size: 0.9em"> | ||
Line 381: | Line 414: | ||
{{hl|-logStats}} allows to log performance statistics every (optionally) defined interval (in milliseconds). | {{hl|-logStats}} allows to log performance statistics every (optionally) defined interval (in milliseconds). | ||
; Example | ; Example | ||
: {{hl|ArmaReforgerServer.exe -logStats}} - logs every seconds | : {{hl|ArmaReforgerServer.exe -logStats}} - logs every seconds | ||
: {{hl|ArmaReforgerServer.exe -logStats 10000}} - only logs every 10s | : {{hl|ArmaReforgerServer.exe -logStats 10000}} - only logs every 10s | ||
; Result | ; Result | ||
: <code>FPS: 60.0, frame time (avg: 16.7 ms, min: 9.3 ms, max: 23.7 ms), Mem: 3291106 kB, Player: 2, AI: 104, Veh: 0 (17), Proj (S: 12, M: 0, G: 0 | 12), RplItemsS: 410, RplItemsC0: 17068</code> | : <code>FPS: 60.0, frame time (avg: 16.7 ms, min: 9.3 ms, max: 23.7 ms), Mem: 3291106 kB, Player: 2, AI: 104, Veh: 0 (17), Proj (S: 12, M: 0, G: 0 | 12), RplItemsS: 410, RplItemsC0: 17068</code> | ||
Line 404: | Line 439: | ||
{{hl|-maxFPS}} sets max FPS limit - useful for a server, or to force a client's max FPS. | {{hl|-maxFPS}} sets max FPS limit - useful for a server, or to force a client's max FPS. | ||
{{Feature|informative|Also works on clients, even though the Video Settings FPS limitation option is preferred.}} | {{Feature|informative|Also works on clients, even though the Video Settings FPS limitation option is preferred.}} | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -maxFPS 30 | ArmaReforgerServer.exe -maxFPS 30 | ||
Line 415: | Line 451: | ||
{{hl|-nds}} Network Dynamic Simulation (nds) is a server feature that only streams in relevant replicated entities for each client. the provided value stands for diameter, or the number of cells which are being replicated - default is 2 in each direction. To turn the feature off use {{hl|-nds 0}}. A higher diameter will result in a bigger networked view range, lower server performance. | {{hl|-nds}} Network Dynamic Simulation (nds) is a server feature that only streams in relevant replicated entities for each client. the provided value stands for diameter, or the number of cells which are being replicated - default is 2 in each direction. To turn the feature off use {{hl|-nds 0}}. A higher diameter will result in a bigger networked view range, lower server performance. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -nds 1 | ArmaReforgerServer.exe -nds 1 | ||
Line 421: | Line 458: | ||
{{hl|-nwkResolution}} defines what resolution Spatial Map cells should be set at in a 100..1000m range. Smaller resolution will result in less "pop-in" but lower networked view range. For high view range use high resolution, but small diameter. | {{hl|-nwkResolution}} defines what resolution Spatial Map cells should be set at in a 100..1000m range. Smaller resolution will result in less "pop-in" but lower networked view range. For high view range use high resolution, but small diameter. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -nwkResolution 500 | ArmaReforgerServer.exe -nwkResolution 500 | ||
=== rpl-reconnect === | |||
{{hl|-rpl-reconnect}} makes the replication try to reconnect instead of immediately raising connection failure. | |||
{{Feature|important|Endless reconnection loop is designed for debug purposes only.}} | |||
; Example | |||
ArmaReforgerServer.exe -rpl-reconnect | |||
=== rpl-timeout-disable === | |||
{{hl|rpl-timeout-disable}} disables client/server timeout. | |||
{{Feature|important| | |||
If a connection stops responding, the server performance will start deteriorating until it will eventually run out of memory and crash. | |||
This parameter is strictly for debugging purposes. | |||
}} | |||
; Example | |||
ArmaReforgerServer.exe -rpl-timeout-ms 10000 | |||
=== rpl-timeout-ms === | |||
{{hl|rpl-timeout-ms}} sets the client/server timeout's value, in milliseconds. | |||
; Example | |||
ArmaReforgerServer.exe -rpl-timeout-ms 10000 | |||
=== rpl-validation-rdb-disable === | |||
{{hl|-rpl-validation-rdb-disable}} disables the validation of clients resource database. | |||
{{Feature|important|This should not be disabled in normal usage conditions. This is for development purpose only!}} | |||
; Example | |||
ArmaReforgerServer.exe -rpl-validation-rdb-disable | |||
=== rpl-validation-scr-disable === | |||
Disables the validation of clients scripts checksum. | |||
{{Feature|important|This should not be disabled in normal usage conditions. This is for development purpose only!}} | |||
; Example | |||
ArmaReforgerServer.exe -rpl-validation-scr-disable | |||
=== rpl-validation-version-disable === | |||
Disables the validation of clients executable version. | |||
{{Feature|important|This should not be disabled in normal usage conditions. This is for development purpose only!}} | |||
; Example | |||
ArmaReforgerServer.exe -rpl-validation-version-disable | |||
=== staggeringBudget === | === staggeringBudget === | ||
{{hl|-staggeringBudget}} defines how many stationary spatial map cells are allowed to be processed in one tick in 1..10201 range. If not set it uses "{{Link|#nds|-nds}}" diameter. A lower number will limit how many cells the server has to process per tick, but increase the time it takes for a client to have all relevant entities streamed in, if the server experiences significant performance drops on spawning/teleporting then the number is set too high, if you the client experiences "pop-in" of replicated items then the number is set too low. | {{hl|-staggeringBudget}} defines how many stationary spatial map cells are allowed to be processed in one tick in 1..10201 range. If not set it uses "{{Link|#nds|-nds}}" diameter. A lower number will limit how many cells the server has to process per tick, but increase the time it takes for a client to have all relevant entities streamed in, if the server experiences significant performance drops on spawning/teleporting then the number is set too high, if you the client experiences "pop-in" of replicated items then the number is set too low. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -staggeringBudget 5000 | ArmaReforgerServer.exe -staggeringBudget 5000 | ||
Line 433: | Line 522: | ||
{{hl|-streamingBudget}} is the global streaming budget that is equally distributed between all connections. To decrement the budget, it uses the replicated hierarchy size of each entity that needs to be streamed in. It cannot go under 100 to prevent the system stalling. A lower number will limit how many entities the server has to process per tick, but increase the time it takes for a client to have that entity streamed in, if the server experiences significant performance drops on spawning/teleporting then the number is set too high, if the client experiences "pop-in" of replicated items then the number is set too low. | {{hl|-streamingBudget}} is the global streaming budget that is equally distributed between all connections. To decrement the budget, it uses the replicated hierarchy size of each entity that needs to be streamed in. It cannot go under 100 to prevent the system stalling. A lower number will limit how many entities the server has to process per tick, but increase the time it takes for a client to have that entity streamed in, if the server experiences significant performance drops on spawning/teleporting then the number is set too high, if the client experiences "pop-in" of replicated items then the number is set too low. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -streamingBudget 500 | ArmaReforgerServer.exe -streamingBudget 500 | ||
Line 439: | Line 529: | ||
{{hl|-streamsDelta}} is a tool to limit the amount of streams being opened for a client in range 1..1000 (default 100). If the difference between 'the number of streams the server has open' and 'the number of streams the client has open' is larger than the NUMBER then the server will not open any more streams this tick. To be adjusted based on average client networking speed. | {{hl|-streamsDelta}} is a tool to limit the amount of streams being opened for a client in range 1..1000 (default 100). If the difference between 'the number of streams the server has open' and 'the number of streams the client has open' is larger than the NUMBER then the server will not open any more streams this tick. To be adjusted based on average client networking speed. | ||
; Example | ; Example | ||
ArmaReforgerServer.exe -streamsDelta 200 | ArmaReforgerServer.exe -streamsDelta 200 | ||
Line 444: | Line 535: | ||
== Debug == | == Debug == | ||
=== debugger === | |||
{{hl|-debugger}} sets the script debugger to a specific address. | |||
{{Feature|informative|The default value is localhost.}} | |||
; Example | |||
ArmaReforgerServer.exe -debugger 192.168.0.5 | |||
=== debuggerPort === | |||
{{hl|-debuggerPort}} sets the script debugger to a specific port. | |||
{{Feature|informative|The default value is 1000.}} | |||
; Example | |||
ArmaReforgerServer.exe -debuggerPort 1040 | |||
=== generateShaders === | |||
{{hl|-generateShaders}} forces shaders generation. | |||
; Example | |||
ArmaReforgerServer.exe -generateShaders | |||
=== disableShadersBuild === | |||
{{hl|-disableShadersBuild}} disables shaders generation. | |||
; Example | |||
ArmaReforgerServer.exe -disableShadersBuild | |||
=== log-rdb-checksum === | |||
{{hl|-log-rdb-checksum}} enables logging detailed information about RDB checksum computation (GUID and path in order in which they are added to checksum) for RDB checksum issues debugging. | |||
; Example | |||
ArmaReforgerSteam.exe -log-rdb-checksum | |||
=== log-scr-checksum === | |||
{{hl|-log-scr-checksum}} enables the logging of all script files used in compilation and their checksums. | |||
; Example | |||
ArmaReforgerSteam.exe -log-scr-checksum | |||
=== logAppend === | === logAppend === | ||
{{hl|-logAppend}} makes logs to not be emptied on game start, keeping the history. | {{hl|-logAppend}} makes logs to not be emptied on game start, keeping the history. | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -logAppend | ArmaReforgerSteam.exe -logAppend | ||
Line 494: | Line 630: | ||
; Example | ; Example | ||
ArmaReforgerSteam.exe -scriptAuthorizeAll | ArmaReforgerSteam.exe -scriptAuthorizeAll | ||
=== VMErrorMode === | |||
{{hl|-VMErrorMode}} sets script VM's error reporting mode; possible values are: | |||
* {{hl|silent}} - silently continues | |||
* {{hl|log_only}} - logs the error then continues | |||
* {{hl|full}} - shows the VME dialog, logs the error, then clicking "ignore" continues execution | |||
* {{hl|fatal}} - logs the error then exits the game | |||
== Profiling == | |||
=== checkInstance === | |||
{{hl|-checkInstance}} turns on script VM's memory allocations logging - see [[Arma Reforger:Script Profiling|Script Profiling]]. | |||
=== scriptExtProfiler === | |||
{{hl|-scriptExtProfiler}} turns on script VM's support for external [[Arma Reforger:Script Profiling|Script Profiling]]. | |||
; Example | |||
ArmaReforgerSteam.exe -scriptExtProfiler | |||
{{GameCategory|armaR|Support}} | {{GameCategory|armaR|Support}} |
Revision as of 19:59, 12 December 2022
General
addons
-addons takes a list of mod IDs (specified in their gproj files, without brackets) to be loaded on game start, separated by a comma ,.
Mods are searched in profile
- Example
ArmaReforgerSteam.exe -addons 88037E46AD234C72,88037E46AD234C73
addonsDir
-addonsDir specifies additional directories in which the game must look for mods to load, separated by a comma ,.
- Example
ArmaReforgerSteam.exe -addonsDir D:\DownloadedMods
addonDownloadDir
-addonDownloadDir specifies where the game and the Workshop should download addons.
- Example
ArmaReforgerSteam.exe -addonDownloadDir D:\DownloadedMods
GPUAdapter
-GPUAdapter forces to use the graphic card at the provided index. GPU index can be found using DxDiag.
- Example
ArmaReforgerSteam.exe -GPUAdapter 0
language
-language sets the game language by language code - supported language codes depends on StringTable which is set in gproj. Arma Reforger supported languages are:
- en_us - English
- fr_fr - French
- it_it - Italian
- de_de - German
- es_es - Spanish
- cs_cz - Czech
- pl_pl - Polish
- ru_ru - Russian
- ja_jp - Japanese
- ko_kr - Korean
- pt_br - Portuguese
- zh_cn - Mandarin
- Example
ArmaReforgerSteam.exe -language cs_cz
noBackend
-noBackend disables backend-related http communication.
- Example
ArmaReforgerSteam.exe -noBackend
noSound
-noSound disables the sound system processing.
- Example
ArmaReforgerSteam.exe -noSound
noSplash
-noSplash skips splash screens on game load.
- Example
ArmaReforgerSteam.exe -noSplash
noThrow
-noThrow disables all kinds of error message dialogs. (VME's, asserts, crashes, ...).
- Example
ArmaReforgerSteam.exe -noThrow
profile
-profile defines the profile to be used - located in the %userprofile%
- Example
ArmaReforgerSteam.exe -profile "David Armstrong"
singleThreadedUpdate
-singleThreadedUpdate disables multithreaded update.
- Example
ArmaReforgerSteam.exe -singleThreadedUpdate
world
-world defines the world file to be loaded on startup, both absolute and relative paths are supported although it is recommended to use path relative to created filesystems (eg. worlds/myworld.ent). Workbench ignores this parameter - for that, use -load parameter instead.
- Example
ArmaReforgerSteam.exe -world worlds/myworld.ent
Window
window
-window starts the game windowed (fullscreen by default).
- Example
ArmaReforgerSteam.exe -window
posX
posY
-posX and -posY define the initial window position. They must be used with -window.
posX 0 is left of the screen,
posY 0 is top of the screen.
- Example
ArmaReforgerSteam.exe -window -posX 0 -posY 64
screenWidth
screenHeight
-screenWidth and -screenHeight define the window's size (and not its render resolution). They must be used with -window.
- Example
ArmaReforgerSteam.exe -window -screenWidth 1024 -screenHeight 578
forceUpdate
-forceUpdate forces the application to render and update even when the window is out of focus.
- Example
ArmaReforgerSteam.exe -forceUpdate
noFocus
-noFocus prevents window focus stealing on game initialization.
- Example
ArmaReforgerSteam.exe -noFocus
Workbench
wbModule
-wbModule specifies which Workbench module must be launched (with -run):
Editor | Entry (case-insensitive) |
---|---|
Resource Manager | resourceManager |
World Editor | worldEditor |
Particle Editor | particleEditor |
Animation Editor | animEditor |
Script Editor | scriptEditor |
Audio Editor | audioEditor |
Behavior Editor | behaviorEditor |
Procedural Animation Editor | procAnimEditor |
String Editor | localizationEditor |
- Example
ArmaReforgerWorkbenchSteam.exe -wbModule=WorldEditor -run
plugin
-plugin specifies which Workbench plugin must be launched (WorldTestPlugin, TextureImportTool, MaterialImportTool, WorldDataExport etc).
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -plugin=ResavePlugin pluginArguments
run
-run tells the executable to open the designated Workbench module (specified by -wbmodule usage).
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=WorldEditor -run
load
-load tells the executable to open selected file in the designated Workbench module (specified by -wbmodule usage). The file path can be specified either by absolute path, relative path, exact path or by resource name.
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=WorldEditor -run -load "world/myworld.ent"
This will open up the World Editor and load the myworld.ent file.
packAddon
-packAddon is the main parameter used for addon packing.
When no directory is specified (by using packAddonDir), the directory from the last session is used.
When packing an addon for the first time, a new directory is automatically created in the same dir as profile.
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -packAddon
packAddonDir
-packAddonDirspecifies the output directory where resulting PAKs will be saved.
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -packAddon -packAddonDir "D:\build\Green"
publishAddon
-publishAddon is main parameter used for addon publishing.
It should be used only for publishing addon updates, and not for the initial publish because data from last session are used to fill in the blanks.
It can be used on its own, in combination with packAddon or in combination with parameters starting with "publishAddon".
When no directory is specified (by using publishAddonDir) a directory from last session is used.
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon
publishAddonDir
-publishAddonDir specifies the pre-packed data directory (obtained by the -packAddon parameter above). When not specified, directory from the last session is used.
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon -publishAddonDir "D:\build\Green"
publishAddonVersion
-publishAddonVersion specifies the mod's version number. When not specified, newest version found on back-end is used and it's last digit is automatically incremented.
- Example
ArmaReforgerWorkbenchSteam.exe -wbmodule=ResourceManager -publishAddon -publishAddonVersion "2.3.5"
publishAddonChangeNote
-publishAddonChangeNote is an optional parameter that specifies a note to the provided update.
- Example
ArmaReforgerWorkbenchSteam.exe -publishAddonChangeNote "Fix shading"
publishAddonPreviewImage
-publishAddonPreviewImage is an optional parameter that which you can use to specify path to preview image file.
- Example
ArmaReforgerWorkbenchSteam.exe -publishAddonPreviewImage "z:/mymod/my_preview_image.jpg"
publishAddonScreenshots
-publishAddonScreenshots is an optional parameter that specify folder from where the screenshots should be taken. It is then automatically scanned for all valid image file types (jpg, png, bmp).
- Example
ArmaReforgerWorkbenchSteam.exe -publishAddonScreenshots "Z:/mymod/screenshots"
scrDefine
-scrDefine allows to determine a script preprocessor definition. Multiple ones can be chained using multiple -scrDefine.
- Example
ArmaReforgerWorkbenchSteam.exe -scrDefine TAG_DEBUG -scrDefine OTHER_FLAG ArmaReforgerSteam.exe -scrDefine TAG_DEBUG -scrDefine OTHER_FLAG ArmaReforgerServer.exe -scrDefine TAG_DEBUG -scrDefine OTHER_FLAG
wbBackendLogin
-wbBackendLogin enforces a specific account to log in. Password is hidden console log.
- Example
ArmaReforgerWorkbenchSteam.exe -wbBackendLogin myEmail@bistudio.com myPassword
enableWARP
enableWARP allows DirectX WARP (Windows Advanced Rasterization Platform) to create a virtual device for computers without a DirectX 12 device.
- Example
ArmaReforgerWorkbenchSteam.exe -enableWARP
Hosting
a2sIpAddress
-a2sIpAddress sets Steam Query Protocol's Bind IP address.
- Example
ArmaReforgerServer.exe -a2sIpAddress 192.168.1.10
a2sPort
-a2sPort sets Steam Query Protocol's Bind port.
- Example
ArmaReforgerServer.exe -a2sPort 7777
bindIP
-bindIP can be used to override both gameHostBindAddress and gameHostRegisterBindAddress values present in server config.
- Example
ArmaReforgerServer.exe -bindIP 192.168.1.42
bindPort
-bindPort can be used to override both gameHostBindPort and gameHostRegisterBindPort values present in server config.
- Example
ArmaReforgerServer.exe -bindPort 2302
client
-client starts up an RplSession in local client mode. The session tries to connect to the provided IP.
- Example
ArmaReforgerSteam.exe -client 127.0.0.1
config
-config is used by servers to point to a JSON server configuration.
- Example
ArmaReforgerServer.exe -config myConfigFile.json
listScenarios
-listScenarios prints to game logs the scenario .conf file paths.
- Example
ArmaReforgerServer.exe -listScenarios
- Result
- e.g
: -------------------------------------------------- : Official scenarios (3 entries) : -------------------------------------------------- : {90F086877C27B6F6}Missions/99_Tutorial.conf (Tutorial) : {ECC61978EDCC2B5A}Missions/23_Campaign.conf (Conflict) : {59AD59368755F41A}Missions/21_GM_Eden.conf (Game Master - Everon) : -------------------------------------------------- : Workshop scenarios (8 entries) : -------------------------------------------------- : {6EA2E454519E5869}Missions/CAH_Military_Base.conf : {7C491B1FCC0FF0E1}Missions/CAH_LeMoule.conf : {F1A1BEA67132113E}Missions/CAH_Castle.conf : {589945FB9FA7B97D}Missions/CAH_Concrete_Plant.conf : {2B4183DF23E88249}Missions/CAH_Morton.conf : {3F2E005F43DBD2F8}Missions/CAH_Briars_Coast.conf : {9405201CBD22A30C}Missions/CAH_Factory.conf : {1CD06B409C6FAE56}Missions/CAH_Forest.conf : --------------------------------------------------
logStats
-logStats allows to log performance statistics every (optionally) defined interval (in milliseconds).
- Example
- ArmaReforgerServer.exe -logStats - logs every seconds
- ArmaReforgerServer.exe -logStats 10000 - only logs every 10s
- Result
FPS: 60.0, frame time (avg: 16.7 ms, min: 9.3 ms, max: 23.7 ms), Mem: 3291106 kB, Player: 2, AI: 104, Veh: 0 (17), Proj (S: 12, M: 0, G: 0 | 12), RplItemsS: 410, RplItemsC0: 17068
- FPS: <float> = Current Server-FPS value at the time of reporting.
- frame time (avg: <float> ms, min: <float> ms, max: <float> ms) = The average, minimum, & maximum frame times reported by the server at the time of reporting.
- Mem: <int> = The current memory usage in kilobytes as reported internally by the server at the time of reporting.
- Player: <int> = Number of current players on the server at the time of reporting.
- AI: <int> = Number of current AI spawned on the server at the time of reporting.
- Veh <int> (<int>)= The value inside the parenthesis is the current number of vehicles spawned on the server at the time of reporting.
- Proj:
- S: <int> = Number of active shells on the server at the time of reporting.
- M: <int> = Number of active missiles on the server at the time of reporting.
- G: <int> = Number of active grenades on the server at the time of reporting.
- | <int> = Total projectiles at the time of reporting.
- RplItemsS: <int> = The number of dynamic (spawned during game) streams on the server at the time of reporting.
- RplItemsC0: <int> = The number of streams open to the client at the time of reporting.
maxFPS
-maxFPS sets max FPS limit - useful for a server, or to force a client's max FPS.
- Example
ArmaReforgerServer.exe -maxFPS 30
Network Tuning
nds
-nds Network Dynamic Simulation (nds) is a server feature that only streams in relevant replicated entities for each client. the provided value stands for diameter, or the number of cells which are being replicated - default is 2 in each direction. To turn the feature off use -nds 0. A higher diameter will result in a bigger networked view range, lower server performance.
- Example
ArmaReforgerServer.exe -nds 1
nwkResolution
-nwkResolution defines what resolution Spatial Map cells should be set at in a 100..1000m range. Smaller resolution will result in less "pop-in" but lower networked view range. For high view range use high resolution, but small diameter.
- Example
ArmaReforgerServer.exe -nwkResolution 500
rpl-reconnect
-rpl-reconnect makes the replication try to reconnect instead of immediately raising connection failure.
- Example
ArmaReforgerServer.exe -rpl-reconnect
rpl-timeout-disable
rpl-timeout-disable disables client/server timeout.
- Example
ArmaReforgerServer.exe -rpl-timeout-ms 10000
rpl-timeout-ms
rpl-timeout-ms sets the client/server timeout's value, in milliseconds.
- Example
ArmaReforgerServer.exe -rpl-timeout-ms 10000
rpl-validation-rdb-disable
-rpl-validation-rdb-disable disables the validation of clients resource database.
- Example
ArmaReforgerServer.exe -rpl-validation-rdb-disable
rpl-validation-scr-disable
Disables the validation of clients scripts checksum.
- Example
ArmaReforgerServer.exe -rpl-validation-scr-disable
rpl-validation-version-disable
Disables the validation of clients executable version.
- Example
ArmaReforgerServer.exe -rpl-validation-version-disable
staggeringBudget
-staggeringBudget defines how many stationary spatial map cells are allowed to be processed in one tick in 1..10201 range. If not set it uses "-nds" diameter. A lower number will limit how many cells the server has to process per tick, but increase the time it takes for a client to have all relevant entities streamed in, if the server experiences significant performance drops on spawning/teleporting then the number is set too high, if you the client experiences "pop-in" of replicated items then the number is set too low.
- Example
ArmaReforgerServer.exe -staggeringBudget 5000
streamingBudget
-streamingBudget is the global streaming budget that is equally distributed between all connections. To decrement the budget, it uses the replicated hierarchy size of each entity that needs to be streamed in. It cannot go under 100 to prevent the system stalling. A lower number will limit how many entities the server has to process per tick, but increase the time it takes for a client to have that entity streamed in, if the server experiences significant performance drops on spawning/teleporting then the number is set too high, if the client experiences "pop-in" of replicated items then the number is set too low.
- Example
ArmaReforgerServer.exe -streamingBudget 500
streamsDelta
-streamsDelta is a tool to limit the amount of streams being opened for a client in range 1..1000 (default 100). If the difference between 'the number of streams the server has open' and 'the number of streams the client has open' is larger than the NUMBER then the server will not open any more streams this tick. To be adjusted based on average client networking speed.
- Example
ArmaReforgerServer.exe -streamsDelta 200
Debug
debugger
-debugger sets the script debugger to a specific address.
- Example
ArmaReforgerServer.exe -debugger 192.168.0.5
debuggerPort
-debuggerPort sets the script debugger to a specific port.
- Example
ArmaReforgerServer.exe -debuggerPort 1040
generateShaders
-generateShaders forces shaders generation.
- Example
ArmaReforgerServer.exe -generateShaders
disableShadersBuild
-disableShadersBuild disables shaders generation.
- Example
ArmaReforgerServer.exe -disableShadersBuild
log-rdb-checksum
-log-rdb-checksum enables logging detailed information about RDB checksum computation (GUID and path in order in which they are added to checksum) for RDB checksum issues debugging.
- Example
ArmaReforgerSteam.exe -log-rdb-checksum
log-scr-checksum
-log-scr-checksum enables the logging of all script files used in compilation and their checksums.
- Example
ArmaReforgerSteam.exe -log-scr-checksum
logAppend
-logAppend makes logs to not be emptied on game start, keeping the history.
- Example
ArmaReforgerSteam.exe -logAppend
logLevel
-logLevel allows for different log levels. Possible values range from normal (where everything is logged) to fatal (where only extreme issues are logged):
- normal
- warning
- error
- fatal
- Example
ArmaReforgerSteam.exe -logLevel warning
logFS
-logFS logs every read/write operation in filesystem.log. This option is very demanding and can produce a big file in a short time, so it is to use with caution for debug purpose.
- Example
ArmaReforgerSteam.exe -logFS
noCrashDialog
-noCrashDialog skips Crash Reporter's dialog and automatically sends crash reports.
- Example
ArmaReforgerSteam.exe -noCrashDialog
keepCrashFiles
-keepCrashFiles prevents Crash Reporter from cleaning crash files on successful crash sending.
- Example
ArmaReforgerSteam.exe -keepCrashFiles
scriptAuthorizeAll
-scriptAuthorizeAll disables the security popup about RunCmd, RunProcess, KillProcess and (outside of profile directory) FileIO operations.
- Example
ArmaReforgerSteam.exe -scriptAuthorizeAll
VMErrorMode
-VMErrorMode sets script VM's error reporting mode; possible values are:
- silent - silently continues
- log_only - logs the error then continues
- full - shows the VME dialog, logs the error, then clicking "ignore" continues execution
- fatal - logs the error then exits the game
Profiling
checkInstance
-checkInstance turns on script VM's memory allocations logging - see Script Profiling.
scriptExtProfiler
-scriptExtProfiler turns on script VM's support for external Script Profiling.
- Example
ArmaReforgerSteam.exe -scriptExtProfiler