The top bar contains World Editor quick access buttons grouped in three sections:
- Basic Actions
- Basic Tools
- Scripted Tools
These sections can be enabled or disabled using the right-click contextual menu on the top bar.
Create new World
Create an entirely new world or a sub-scene of the currently loaded world. Shortcut: Ctrl + N
Load an existing world. Shortcut: Ctrl + O
Save the currently loaded world. Shortcut: Ctrl + S
Go to World File
Display the loaded world into the Resource Browser.
Undo last action
Undo the last applied action to the world. Shortcut: Ctrl + Z
Redo last action
Reapply the last undone action. Shortcut: Ctrl + Y
Copy selected object
Copy the currently selected object(s). Shortcut: Ctrl + C
Paste on same position
Paste the copied object(s) in the same position of the copied object. Shortcut: Ctrl + ⇧ Shift + V
Cut selected object
Cut the currently selected object(s). Shortcut: Ctrl + X
Play the current world. Default shortcut: F5
Multiple options appear by clicking on the side arrow:
- Play inside viewport - make the game play within the actual viewport
- Play in fullscreen - make the game play in full screen
- Play from camera position - place a player-controlled unit right on viewport's camera position. Default unit is controlled by Default Player Controller parameter in Resource Manager options.
- Server localhost - start the game with a background server.
- Server localhost + PeerTool - start the game with a background server and local clients. Clients are created accordingly to PeerTools settings and connected to the local server.
Toggle Gizmo Space
Switch object manipulation tools (e.g. move, rotate) between World reference and Object reference. Shortcut: X
Entity select filter
Set entity cursor selection from every, active or inactive layer(s).
Select parent entities
Select parent entities when selecting a child entity.
Ground Manipulation Tool
Move the selected object(s) by dragging it with the mouse pointer to the surface under the cursor, such as terrain surface, object surface or water surface. Shortcut: Q
Move the selected object(s) on the screen's plane: moving the mouse up will move the object higher compared to the current screen, mouse down lower, left and right to the screen's left and right, always keeping the same distance from the screen's plane. Shortcut: W
This tool also provides the move widget on the selected object(s), represented by colored arrows along X, Y and Z axes (in world or object reference, based on Gizmo Space). Click and drag to change the values.
Rotate the selected object(s).
This tool provides the rotate widget on the selected object(s), represented by colored angular arcs between the axes X, Y and Z (in world or object reference, based on Gizmo Space). Click and drag to change the values. Shortcut: E
Scale the selected object(s), meaning to shrink or expand the object.
This tool provides the scale widget represented by a vertical green bar along the Y axis. Click and drag to change the value. Shortcut: R
Vector Entity Tool
Draw a polyline (multiple straight segments) or a spline (curve from points), used by various generators (forests, walls, lakes etc.). Shortcut: V
Bounding Volume Tool
Edit the entity's Bounding Box property with a visual tool.
See World Editor: Terrain Creation Tool - Sculpt. Shortcut: Ctrl + T
Generates navmesh, AI navigation grids.
Open Weather Editor
Open the Weather Editor panel.
Measure length along one or multiple 3D lines (only works on a terrain entity).
Import objects from a CSV file.
See Objects Importer Tool dedicated article.
Run test classes through the Testing Framework.
Polyline Area Tool
Edit the selected polyline to make it a rectangle/circle according to provided parameters.
Windows Prefabs Generator Tool
Generate prefabs for destroyable windows.
Batch Prefabs operations tool
Quickly navigate to a set of coordinates or generate a World Editor link to current position/orientation.
Spawn prefabs/XOBs from the Resource Browser's selected directory on a grid into an active layer.
Used for debug.
Export Map data
Export data of various types from the current world in profile directory (Documents\My Games\ArmaReforger\profile)
Import vector data from SHP file.
Export Geographic data
Export vector data as Geographical data in profile directory (Documents\My Games\ArmaReforger\profile)
This sub-panel lists entities present in the world. Entities are grouped into layers for clarity.
Red = Entity
Blue = Prefab
This sub-panel is a quick access to scripted entities that can be created in the world. Such entities can be user-defined by the EntityEditorProps class attribute.
This is the 3D world render that allows to edit terrain or preview a mission setup.
By default, pressing Esc leaves the preview; F10 is a hardcoded equivalent to Esc (within World Editor) and can be used as a counterpart.
Object Properties/Tool Properties
This sub-panel is divided in sections - appearing sub-panels depend on the Entity's type; only the most common are described here:
The Entity's root type is listed on the left, and on the right is a field to name the entity to be able to refer to it by script.
Components are then listed under the class.
The scope of changes brought in this interface can be set to the entity instance, the entity definition itself, modded entities, or the parent prefab(s).
A way to change a lot of position and orientation values:
- scale (in range 0..1000)
- Traceable: the Entity can be detected via tracing methods
- Visible: the Entity is invisible in-game (still being visible in World Editor)
- Static: the Entity is expected to remain in position and will not be moved around
- Feature: the Entity is a "feature" of the terrain and will be drawn no matter the distance
- Proxy: the Entity is a sub-element of a prefab and should be hidden when the parent prefab is
- Editor Only: the Entity is present only in the editor
- Relative Y: the Entity's altitude will be relative to the surface below it
Provide script "slots" for events and/or other cases
The uncategorized available settings.
This sub-panel changes depending on the currently selected tool.
With the mouse wheel alone you can move the camera forward and backward.
With the right mouse button pressed:
- By moving the mouse, you can change the orientation of the camera.
- The mouse wheel changes the speed at which the camera moves - scroll up to increase the speed, scroll down to decrease it.
- Use the W and S keys to move the camera forward and backward along the camera orientation at the set speed.
- Use the A and D keys to move the camera sideways.
- Use the Q and Z keys to move the camera up and down.
Double-clicking an entity in the Hierarchy subwindow focuses the camera on that entity. Pressing the F key focuses on the currently selected entity as well.
Resource Browser/Prefab Library
Both Resource Browser and Prefab Library are content browsers, and use a color code underlight for entity (.et) types:
- blue: regular entities
- purple: Prefab Library entity
- orange: editable Prefab (used by in-game editor)
The Resource Browser provides a view of all the data present and available in the game's data as well as the user's profile directory.
It shows the project's data structure (see Directory Structure) and displays every data type (e.g. config, textures but also prefabs, etc.).
The Prefab Library offers an interface to browse Prefabs that are available in the game's data.
Unlike the Resource Browser, it does not display content from sub-directories in the Entity Tab.
Prefabs are sorted by categories, represented by directories present in Data\PrefabLibrary (see Directory Structure):
This shows the directory structure and allows the wanted directory to be picked.
This lists the entities found in the open directory.
This tab is filled only when an entity is highlighted in the Entity Tab.
|Place By||Two options:
|Random Yaw||Determine if a random yaw (Y-axis rotation, direction) should be applied on object's placement. Randomization is applied in a 0..360° range|
|Align To Normal||Set if yes or no the entity should be placed perpendicular (normal) to the surface on which it is|
|Random Scale||Define whether or not the entity should be randomly scaled, between min-max set values|
|Random Vert Offset||Random Vertical Offset - define whether or not the entity should have a random vertical offset, between min-max (possibly negative) set values|
|Random Pitch Angle||Define if and how much of a random pitch ("front/back roll") should be applied to the entity|
|Random Roll Angle||Define if and how much of a random roll ("left/right (barrel) roll") should be applied to the entity|
The Log Console displays error, warning and informative messages. It can be cleaned by pressing the Clear Console button.
It also displays three buttons that can be combined:
- Show only error messages: only shows "Error" and "Fatal" logs
- Show only warning messages: only shows "Warning" logs
- Show only info messages: only shows "Spam", "Verbose", "Debug", "Normal" logs
If no buttons are selected, the Log Console shows all the messages.
The last button, Filter Options, allows for advanced filtering as shown on the side.