isFinal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Add v2.14's alternative syntax)
(Fix example)
Line 10: Line 10:
|s1= [[isFinal]] variable
|s1= [[isFinal]] variable


|p1= varName: [[Code]], [[String]], {{GVI|arma3|2.14|size= 0.75}} [[Array]] or {{GVI|arma3|2.14|size= 0.75}} [[HashMap]]
|p1= varName: [[Code]], [[String]], {{GVI|arma3|2.14|size= 0.75}} [[Array]] or [[HashMap]]
* [[Code]]
* [[Code]]
* [[String]] - the name of the variable holding [[Code]]
* [[String]] - the name of the variable holding [[Code]]
* {{GVI|arma3|2.14|size= 0.75}} [[Array]] - an array that is a [[HashMapKey]], a trigger's <sqf inline>thisList</sqf> array, etc.
* {{GVI|arma3|2.14|size= 0.75}} [[Array]] - an array that is a [[HashMapKey]], a trigger's <sqf inline>thisList</sqf> array, made final with [[compileFinal]] etc.
* {{GVI|arma3|2.14|size= 0.75}} [[HashMap]] - a hashmap created with [[createHashMapObject]] or made final with [[compileFinal]]
* {{GVI|arma3|2.14|size= 0.75}} [[HashMap]] - a hashmap made final with [[compileFinal]]


|r1= [[Boolean]] - [[true]] if final, [[false]] if not
|r1= [[Boolean]] - [[true]] if final, [[false]] if not
Line 32: Line 32:
private _myHashMap = compileFinal createHashMap;
private _myHashMap = compileFinal createHashMap;
systemChat format ["isFinal _myHashMap: %1", isFinal _myHashMap]; // true
systemChat format ["isFinal _myHashMap: %1", isFinal _myHashMap]; // true
private _myHashMapObject = createHashMapObject [];
systemChat format ["isFinal _myHashMapObject: %1", isFinal _myHashMapObject]; // true
</sqf>
</sqf>



Revision as of 17:27, 9 April 2023

Hover & click on the images for description

Description

Description:
Checks if Code or a variable was compiled final with compileFinal.
Groups:
Variables

Syntax

Syntax:
isFinal variable
Parameters:
varName: Code, String, Arma 3 logo black.png2.14 Array or HashMap
Return Value:
Boolean - true if final, false if not

Examples

Example 1:
private _myCode = compileFinal "a = a + 1"; systemChat format ["isFinal ""_myCode"": %1", isFinal "_myCode"]; // true systemChat format ["isFinal _myCode: %1", isFinal _myCode]; // true systemChat format ["isFinal some code: %1", isFinal { hint "Hello there" }]; // false private _myArray1 = list _myTrigger; systemChat format ["isFinal _myArray1: %1", isFinal _myArray1]; // true private _myArray2 = [1, 2, 3]; systemChat format ["isFinal _myArray2: %1", isFinal _myArray2]; // false private _myHashMap = compileFinal createHashMap; systemChat format ["isFinal _myHashMap: %1", isFinal _myHashMap]; // true
Example 2:
Avoid .rpt's overwrite warnings:
if (!isFinal fnc_myCode) then { fnc_myCode = compileFinal str_myCode };

Additional Information

See also:
compile compileFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note