create3DENEntity: Difference between revisions
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Lou Montana (talk | contribs) (Add v2.14's "Comment") |
(description and see also updated with add3DENLayer) |
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|gr1= Eden Editor | |gr1= Eden Editor | ||
|descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]].<br> | |descr= Create new [[Eden Entity]]. Used for creating individual entities; to create a [[Eden_Editor:_Composition|composition]] (e.g., infantry squad), use [[create3DENComposition]] and to create a [[Eden_Editor:_Layer|layer]] use [[add3DENLayer]].<br> | ||
This is the only way to add new editable entities to an [[:Category:Eden Editor|Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity will not be editable. | This is the only way to add new editable entities to an [[:Category:Eden Editor|Eden Editor]] scenario. Other 'create' commands like [[createVehicle]] or [[createUnit]] will still work, but the resulting entity will not be editable. | ||
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</sqf> | </sqf> | ||
|seealso= [[create3DENComposition]] [[delete3DENEntities]] | |seealso= [[create3DENComposition]] [[delete3DENEntities]] [[add3DENLayer]] | ||
}} | }} | ||
Revision as of 16:30, 29 April 2023
Description
- Description:
- Create new Eden Entity. Used for creating individual entities; to create a composition (e.g., infantry squad), use create3DENComposition and to create a layer use add3DENLayer.
This is the only way to add new editable entities to an Eden Editor scenario. Other 'create' commands like createVehicle or createUnit will still work, but the resulting entity will not be editable. - Groups:
- Eden Editor
Syntax
- Syntax:
- create3DENEntity [mode, class, position, isEmpty]
- Parameters:
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or 2.14 "Comment"
- class: String - entity class, defined in one of the following classes:
- CfgVehicles - objects and logic entities
- CfgNonAIVehicles - triggers
- CfgWaypoint - waypoints
- CfgMarkers - markers
- position: Array of Positions
- isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
- Return Value:
- Eden Entity
Alternative Syntax
- Syntax:
- group create3DENEntity [mode, class, position, isEmpty]
- Parameters:
- group: Group - group in which an AI character or waypoint is created.
- When missing for AI characters, new group is created for them
- When missing for waypoints, an error is logged and nothing is created
- When used on any other mode, group is ignored and entity is created as usual
- mode: String - can be "Object", "Trigger", "Waypoint", "Logic", "Marker" or 2.14 "Comment"
- class: String - entity class
- position: Array of Position
- isEmpty: Boolean - (Optional, default false) true to create vehicle without crew
- Return Value:
- Eden Entity
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 5:
- 2.06 Create a shape marker:
m = create3DENEntity ["Marker", "", position player]; // default rectangular marker m set3DENAttribute ["markerType", 1]; // 0 - rectangle; 1 - ellipse m set3DENAttribute ["brush", "DiagGrid"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 06, 2019 - 08:33 (UTC)
- To create a waypoint, use the alternative syntax and pass the group which should receive it as the left-hand argument.
- Posted on Oct 09, 2022 - 07:26 (UTC)
- Due to an unknown reason, you cannot create3DENEntity animals, will cause a crash of the game.