enableFatigue: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - ">Posted on January ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-01-$1") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on March ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-03-$1") |
||
Line 27: | Line 27: | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-03-24 - 16:30 (UTC)</dd> | ||
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | <dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 23:06, 13 May 2023
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
- Syntax:
- unit enableFatigue enable
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getFatigue setFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-03-24 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on 2016-01-27 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.