respawnVehicle: Difference between revisions
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| vehicle '''respawnVehicle''' [delay = -1, count = 0] |= Syntax | | vehicle '''respawnVehicle''' [delay <nowiki>=</nowiki> -1, count <nowiki>=</nowiki> 0] |= Syntax | ||
|p1= vehicle: [[Object]] |= Parameter 1 | |p1= vehicle: [[Object]] |= Parameter 1 |
Revision as of 18:32, 28 May 2007
Description
- Description:
- Set vehicle as respawnable in MP games. Delay is respawn delay, default respawnDelay from Description.ext is used. Count tells how many respawns is processed (default unlimited).
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle respawnVehicle [delay = -1, count = 0]
- Parameters:
- vehicle: Object
- [delay = -1, count = 0]: Array
- Return Value:
- Nothing
Examples
- Example 1:
car respawnVehicle [5.0, 3]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For this command to work (in both SP & MP) you need the appropriate markers in the mission.
The markers are...
respawn_vehicle_west respawn_vehicle_east respawn_vehicle_querilla respawn_vehicle_civilian
Also, by default it will respawnDelay from the description.ext as mentioned unless you specify
respawnVehicleDelay = x
Where x is delay in seconds. Sy 16:38, 28 May 2007 (CEST)